Use key and IST_Hold vs Alias
Hi,
I try to find a way to build a new interaction with the use key. In this interaction the player must hold the use key within a time limit in order to activate/deactivate an actor. It should work like the defuse action in counter strike or like the ion canon (it use bHoldingFire, but there is no bHoldingUse in any package).
I'm looking for solution for one week now and don't found any working one.
Anyone know how to do this ?
Hi,
I try to find a way to build a new interaction with the use key. In this interaction the player must hold the use key within a time limit in order to activate/deactivate an actor. It should work like the defuse action in counter strike or like the ion canon (it use bHoldingFire, but there is no bHoldingUse in any package).
I'm looking for solution for one week now and don't found any working one.
Anyone know how to do this ?
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