Anyone got the definitive answer for this one? I know it came up a long time ago, but I just want to be sure, and can't find any info now.
My understanding is that the Scoreboard ping is the network IP ping...i.e. the round trip time from your machine to the server and back, which obviously depends on how good your net connection is.
And Stat Net ping includes the "Frametime" delay, which as I understand it, is the time it takes the game server to update the "Game World" and send the next iteration back out to you.
So, on a busy server, you could have a nice low Scoreboard ping, but nasty Stat Net ping, as the server is overloaded.
That's my understanding...anyone confirm this, or is it some other reason altogether?
My understanding is that the Scoreboard ping is the network IP ping...i.e. the round trip time from your machine to the server and back, which obviously depends on how good your net connection is.
And Stat Net ping includes the "Frametime" delay, which as I understand it, is the time it takes the game server to update the "Game World" and send the next iteration back out to you.
So, on a busy server, you could have a nice low Scoreboard ping, but nasty Stat Net ping, as the server is overloaded.
That's my understanding...anyone confirm this, or is it some other reason altogether?