At last , gridshock!

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Zengi

New Member
May 14, 2004
36
0
0
I'd like to thank everyone on here for their help on making this weapon a reality. It was a pain in the ass but now its done and it's sexy. Thank you everyone.

It works client side and server side the only problem is its not destroying although I did make some changes so it might be Destroying client side properly now.

Picturez yay !!!!

http://mindkiller.telefragged.com/promo/shot1.JPG
http://mindkiller.telefragged.com/promo/shot2.JPG
http://mindkiller.telefragged.com/promo/shot3.JPG
http://mindkiller.telefragged.com/promo/shot4.JPG
http://mindkiller.telefragged.com/promo/shot5.JPG
http://mindkiller.telefragged.com/promo/shot6.JPG
http://mindkiller.telefragged.com/promo/shot7.JPG
 

Mr Evi1

New Member
Mar 22, 2002
336
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0
UK
come.to
That's looks particularly sweet. Was it a beam emitter you used in the end? Would you care to make the code public, put it on the Wiki perhaps? I can imagine it being useful to other mods.
 

Zengi

New Member
May 14, 2004
36
0
0
Yep in the end I just used a whoooollleeeeee lot of emitters. Thx to Michael ( I think that was his name ) for pointing out the HFPoints array reference, life saver. There's some things I can't do , like make lifetime infinite ( I can just make it a real BIIIGGG number though ). Making it 0 just doesn't work. Its broken client side when it comes to Destroying it and it only works on Onslaught but sure I can make the code public. It works for some non onslaught maps but they have to have 0,0,0 outside and without obstructions. Furthermore the sky has to be square or there is massive uglyness. Never posted on Wiki, how exactly do I go about doing that.
 
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JamesKilton

UA Coder
Oct 6, 2002
210
0
0
Everywhere and Nowhere
Visit site
wiki.beyondunreal.com/wiki/YourPageName

Just type that in, whatever you want to call it, hit Create, and start typing.

Granted, it helps to read about the markup language and recommendations for how to get the page noticed.
 

Zengi

New Member
May 14, 2004
36
0
0
Not yet but then again its not a finished product. Also thought of making a giant beam ( like those above enemy nodes ) that shows where the target is on. The nuke's are fast but not that fast so this would allow people to move out of the way. At the time I'm still studying the way 2003/2004 handles ammo so it has infinite ammo right now hehe. It was made more for a showoff mindless fun piece than for actual usage though.
 

Zengi

New Member
May 14, 2004
36
0
0
Yeah but how would you aim at it , it would have to change position as you move around. Never played with the Canvas much , guess I'll see what I can do with it later though.