Anyone else get these yet?
I hate to stir the level design gods, but while the pack overall is excellent I'm a little disappointed with a couple of specific problems. I'm a huge fan of Tonnberry's and Hourences', but I think they got a little sloppy this time in a couple instances.
We all already know the Mastering Unreal winning 1on1-Alpu2, but in Alpu3 it's like Tonnberry forgot to add blocking volumes in several key spots. There are all sorts of places to get stuck along the walls, and the walls in some areas cause you to do this strange jolting thing. I think it's because the lower part of the wall is too low and the area above that flat part angles away from the floor, causing a player to step up the wall a bit and then slide back down in quick, jolting motions. Some blocking volumes along these walls would quickly and easily resolve the issue.
It seems like such an obvious fix -- I wonder if they hurried this pack out without enough beta testing.
My problem with the Hourences maps are with the ambient sounds:
CliffyB:
When using ambient sounds in your map, try to use subtle ones. This always used to drive me crazy in Tundra- the looping of that wind drove me to kill many small puppies.
Well, thankfully I can say that I somehow managed to spare the small puppies after playing DM-1on1-Argel. The ambient sound in that map just plain drowns out the gameplay while simultaneously attempting to dissolve your sanity.
The bizarre thing for me is that I view Hourences as the master of ambient sound design. DM-Rankin is a great, self-contained tutorial on ambient sound design and the best sound design I ever experienced in the old UT engine was in Hourences' maps for ONP and Xidia. Go figure. I wonder if his success with those projects has caused him to over-emphasize sound in his recent maps.
Sae makes up for the over-loud ambient sounds with a rich, original and distinct atmosphere, but Argel doesn't feature the same compositional distinction. That may be my personal taste, as the over-abundance of that light blue just doesn't appeal to me. *shrug* There's certainly plenty of detail to make it stand out from the crowd.
On first impression, I liked Obsidian and Tangora. But I still need to play those more before I can offer any more detailed response.
It's still a very worthwhile pack if you're into level design, but keep your hopes humble and fair as you're downloading.