Well, unfortunately it wasn't that easy. The problem is that my mutator uses the Mutate function quite extensively, and taking it out of the mutator chain causes 'Mutate' to never get called for this mutator.
The knee-jerk alternative is to create exec functions to replace calls to Mutate (which I would love to do, actually), but the problem there is that this isn't a Total Conversion, which really doesn't leave me anywhere to put an exec function since I'd have to create my own PlayerController to implement them properly (which is a no-no in mutators, yes?).
If anyone has any ideas or places I should look to research this, I am all ears. The reason I'm trying to do this is that my mutator (UAdminMod) doesn't actually alter gameplay, and Bry from unrealadmin.org made that comment that, while the mutator is nice, it causes the server to no longer be categorized as a standard server and that I should consider making it a server actor. I thought that was a pretty good point since my mutator is merely a tool rather than a gameplay element.
So I guess my real question is how bad would it be for a server actor to sublass PlayerController? I know it's a bold question, but I'm in a bind
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