Sounds:
It seems I can only have sounds on certain actors. I have emiters and fluid surface occilators both with ambient sound that plays ingame.
However, on static meshes, lights, and zone info, they will not play ingame!? I have assigned a sound to the +Sound-ambient sound feild and set the volume etc to my desired settings. When I set the vieport to realtime, the sounds play according to camera proximity as I have specified. But when ingame, no sounds from those actors can be heard.
Lights:
Unreal Ed shows my dynamic (flickering) lighting perfectly, but after build all, they lno longer do their thing. I haven't been able to get the effect to carry over ingame at all. What's the deal?
I have looked over the entire UDN site ( http://udn.epicgames.com/pub/Content/ ) and UnrealWiki site ( http://wiki.beyondunreal.com/wiki/Home_Page ) with no luck!!!
Any info would be greatly appreciated!
It seems I can only have sounds on certain actors. I have emiters and fluid surface occilators both with ambient sound that plays ingame.
However, on static meshes, lights, and zone info, they will not play ingame!? I have assigned a sound to the +Sound-ambient sound feild and set the volume etc to my desired settings. When I set the vieport to realtime, the sounds play according to camera proximity as I have specified. But when ingame, no sounds from those actors can be heard.
Lights:
Unreal Ed shows my dynamic (flickering) lighting perfectly, but after build all, they lno longer do their thing. I haven't been able to get the effect to carry over ingame at all. What's the deal?
I have looked over the entire UDN site ( http://udn.epicgames.com/pub/Content/ ) and UnrealWiki site ( http://wiki.beyondunreal.com/wiki/Home_Page ) with no luck!!!
Any info would be greatly appreciated!