OK, I've spent a fair amount of time reading several forums and hundreds of threads about UT2004 and if people will like it compared to UT99 and UT2003. I'm pretty fed up with all the debates between which version was better (UT99 or UT2003) and why UT2003 sucks. Hey, I agree UT2003 sucked--to a point--and that UT99's gameplay was better. However, every person has different reasons why both games were better or worse.
It is during these "I think the game sucked because..." debates that people will list their reasons and what were the changes that hurt UT2003. After reading all these rants, I've come up with a solution--Modders, rebuild UT99 using the UT2003 engine!
I challenge any mod team to recreate UT99 using the UT2003, or UT2004's engine. But, there are some rules.
Rules:
1. All maps must be EXACTLY the same as those in UT99. Meaning, the scales must be the same. However, textures and other eye candy from UT2003 must be used. If a UT99 map doesn't have fog, coronas...etc...don't put it in.
2. Models must be the same scale as in UT99. Models can be the same ones used in UT2003, but cannot double jump, wall jump, or have any abilities that is not present in UT99. Other stuff like animation and/or how the physics engine works with those models can be used. Models from UT2003 must have the same abilities as those in UT99...meaning their jump distance and air control must be the same as in UT99. This goes for any and all characteristics found in UT99's models.
3. Here is the tricky part. Both UT99 and UT2003 weapons can be used, but not together. The mod must ensure that only one game's weapons are used and cannot be combined.
4. Power up characteristics must be exactly like UT99's. Meaning that all health, armor, boots, amps...etc...must have the same values as those found in UT99. Their graphical appearance can look like UT2003's, just as long as they don't hold UT2003's power up properties.
5. No adrenaline and no extra features/power ups can be imported from UT2003.
6. Game types. CTF, DM, TDM and any other game type found in UT99 should be present. If the game type isn't found in UT99...it can't be included. Assault doesn't have to be included...since UT2003 doesn't have this game type by default.
Basically, this mod should make UT99-Next Generation a close representation of the original UT99, but using the UT2003/2004 engine. The goal: let people figure out just exactly what made UT2003 suck. Will it be the models? Will it be the weapons? Will it be the maps? Or is it just our imagination and inability to accept change?
I issue this challenge to any mod team to create a new sequel to UT99!
It is during these "I think the game sucked because..." debates that people will list their reasons and what were the changes that hurt UT2003. After reading all these rants, I've come up with a solution--Modders, rebuild UT99 using the UT2003 engine!
I challenge any mod team to recreate UT99 using the UT2003, or UT2004's engine. But, there are some rules.
Rules:
1. All maps must be EXACTLY the same as those in UT99. Meaning, the scales must be the same. However, textures and other eye candy from UT2003 must be used. If a UT99 map doesn't have fog, coronas...etc...don't put it in.
2. Models must be the same scale as in UT99. Models can be the same ones used in UT2003, but cannot double jump, wall jump, or have any abilities that is not present in UT99. Other stuff like animation and/or how the physics engine works with those models can be used. Models from UT2003 must have the same abilities as those in UT99...meaning their jump distance and air control must be the same as in UT99. This goes for any and all characteristics found in UT99's models.
3. Here is the tricky part. Both UT99 and UT2003 weapons can be used, but not together. The mod must ensure that only one game's weapons are used and cannot be combined.
4. Power up characteristics must be exactly like UT99's. Meaning that all health, armor, boots, amps...etc...must have the same values as those found in UT99. Their graphical appearance can look like UT2003's, just as long as they don't hold UT2003's power up properties.
5. No adrenaline and no extra features/power ups can be imported from UT2003.
6. Game types. CTF, DM, TDM and any other game type found in UT99 should be present. If the game type isn't found in UT99...it can't be included. Assault doesn't have to be included...since UT2003 doesn't have this game type by default.
Basically, this mod should make UT99-Next Generation a close representation of the original UT99, but using the UT2003/2004 engine. The goal: let people figure out just exactly what made UT2003 suck. Will it be the models? Will it be the weapons? Will it be the maps? Or is it just our imagination and inability to accept change?
I issue this challenge to any mod team to create a new sequel to UT99!