Game Design

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Ulukai

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May 2, 2000
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From the coding side of things, I'd recommend a very good book called "Black Art of 3D Game Programming" by André LaMothe (ISBN 1-57169-004-2)

I also second bobtheking's www.gamedev.net suggestion as a very good source of information related to all things game design
 
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bobtheking

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Dec 1, 2001
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when flipcode had comments on the IOTD, image of the day, that would have been good. the flipcode IOTD might be good anyway. apparently they used to have comments on the images like the code of the day, but i wasn't there when they did.

you could also submit them to the gamedev.net showcase, or post them in the forums.
 

ThomRed

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Mar 5, 2003
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I'm good with coding, spent two years at digipen. The only problem I having with the code is sound. Some of those web site you gave me the addess on look good for tips on design. I've been working on the code so I haven't had time to look at them to much. The game is just about done just need to work out some game play issues.

Thanks for the help :cheers:

http://thomas.j.dougherty.home.att.net/SoD2Info.html


SoD2_G01.jpg





:)
 

bobtheking

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might want to try OpenAL if you haven't, i like it much better than DirectSound. OpenAL is also easier to do things like EAX, and its extremely easy to make an Ogg player (the queueing of buffers is ideal for streaming from anywhere). nice game :)
 

ThomRed

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I did the sound very simple din't even use direct sound I used window play sound (no way to buffer which sucks for games). everythings been basic used GUI isn't not pretty but work. It's been a while since I've used Direct X