Screenshot Thread 2003

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FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
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Another great map as i can see

congratulations fist_mlrs
 
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w00p

Windows at its best
Whoah, fist, how did you get that map (I know its name, nanana :p) that bright? Today, I got a chance to swiftly view it, but sheesh, gamma check :con: Yes, mine was 10, as always...
Maybe even my monitor is f00ked. Great. My entire rigs worth: 10€ (lots of usable metal)
 

fist_mlrs

that other guy
Jan 4, 2001
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Zittau, Germany
www.fistmlrs.com
predator_321_go said:
Whoah, fist, how did you get that map (I know its name, nanana :p) that bright? Today, I got a chance to swiftly view it, but sheesh, gamma check :con: Yes, mine was 10, as always...
Maybe even my monitor is f00ked. Great. My entire rigs worth: 10? (lots of usable metal)

its the evil opengl übercontrast... :D
 

FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
0
36
fist_mlrs said:
its the evil opengl übercontrast... :D


One of the new features of the upcoming 2.2 version of Chris Dohnal OpenGL should solve this old OGL problem
http://cwdohnal.home.mindspring.com/utglr/

Things that may make it into 2.2.
- Gamma corrected screen shots.
- Additional color adjustment(s), such as brightness.
- A request high resolution z-buffer option (to fix problems when running with 16-bit color on video cards where this is supported).
- Improved error checking/handling for vertex program mode. Will fall back to standard mode if vertex programs fail to load.
- As usual, additional code cleanup and various mostly minor tweaks.