I agree, DX takes the cake.
A review I read complained about Denton's voice being flat and unemmotional.
I think this was a good call, however. The character is supposed to be open ended, defined by the game player. When he sounded "flat" or uninterested about certain topics, it leaves room for interpretation (he could
be uninterested / he could be
acting uninterested / etc...), where if he were to give away certain emotions when responding to certain things this might contradict the players percepton of Denton, which would of course distract from the "reality" of the game, and therefore lift the suspension of disbelief. How can you make a game so open ended, and the meanings of conversations closed by locking in a specific emotional response?
You can't. Denton's reactions
had to be vague.
Many games simply avoid this issue all-together by having the main character not talk (half-life, System Shock 2, etc) which is
very understandable.
Ooh! Another poll idea...
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EDIT:
Best genre-bender game poll (meaning FPS & RPG & Action & Adventure all in one game)