Agreed on the Skybox. I just slapped something together for that to be honest.
I was initially concerned about the size for 1on1 (it plays well for 2 on 2 teams or 4 player DM also, I think) - never tried to focus on a particular map-type before.
I've found a couple booboos on the texturing (floor in main room, for example). The textures in this Xtortion.utx pack are kinda bland & limited too - tho I put a little UTtech1 in.
Perhaps the lighting can be tweaked or sharpened, which may help some of the texture blandness or grayness of the map... dunno.
Should I assume the weapon/ammo/pickup placement was appropriate? I was worried the sheildbelt in the open, but my thinking having it accessible from multiple paths made it work ok.
Thanks for the feedback - anymore is welcomed