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They are configured as bots.
If i Killall bot ... bots and zombies are removed.
They should perhaps be well to consider them separately like monsters ?
GP knows of what he speaks. I tried incorporating them into an MH map and they didn't work at all... just wandered aimlessly away from everyone.Doc, it's going to be tough to use these as a swapped monster. They are designed to be an entire mutator so pulling just a few out to use may not work like you want.
GP knows of what he speaks. I tried incorporating them into an MH map and they didn't work at all... just wandered aimlessly away from everyone.
Barely even attacked people after they started getting shot.
Doc, it's going to be tough to use these as a swapped monster. They are designed to be an entire mutator so pulling just a few out to use may not work like you want.
MonsterList11[0]=Dawn.Zombie
MonsterList11[1]=CorpseMania.Zombie
MonsterList11[2]=CorpseMania.KamiZombie
MonsterList11[3]=CorpseMania.ZombieMaster
MonsterList11[4]=CorpseMania.Ghost
MonsterList11[5]=CorpseMania.Ghoul
MonsterList11[6]=Killinggrounds.zom
MonsterList11[7]=Killinggrounds.zom2
MonsterList11[8]=Killinggrounds.zom3
MonsterList11[9]=Killinggrounds.zom4
MonsterList11[10]=Killinggrounds.zom5
MonsterList11[11]=Killinggrounds.zom6
MonsterList11[12]=Killinggrounds.zom7
MonsterList11[13]=ZombiePawns.Zombie
MonsterList11[14]=ZombiePawns.LeglessZombie
MonsterList11[15]=ZombiePawns.Zombie
MonsterList11[16]=ZombiePawns.LeglessZombie
MonsterList11[17]=MUPawns.FatSkaarjZombie
MonsterList11[18]=MUPawns.ZombieTrooper
MonsterList11[19]=MUPawns.SkaarjZombie
MonsterList11[20]=MUPawns.SkaarjDemon
MonsterList11[21]=MUPawns.GhostSkaarj
und, about the possibility of adding single extra zombie types, to be spawned in hoard-multiples.
[Dropper.Drop]
NumItems=3 // Number of items in DropList for Player/Bot deaths
NumDrops=1 // Number of items to drop on Player/Bot deaths
SPNumItems=4 // Number of items in SPDropList for Monster deaths
SPNumDrops=4 // Number of items to drop on Monster deaths
SPNumEx=2 // Number of Monster Classes to exclude from this
bRandMode=True // Mutator will select randomly from DropList
bSPRandMode=False // Mutator will process SPDropList sequentially
bSuicideDrop=False // Drop items on Suicides
bMvsMspawn=True // Drop items when monster kills a monster
bAnnounceSP=True // Broadcast message when a monster is spawned
bRandMSizes=True // Randomly adjust size of spawned monsters
bDebugMode=False
DropFreq=0.3300 // How often a Player or Bot death will trigger a spawn
SPDropFreq=0.2500 // How often a Monster death will trigger a spawn
MaxMSize=2.5000 // Max Monster size if bRandMSizes=True
MinMSize=0.5000 // Min Monster size if bRandMSizes=True
DropList[0]="unreali.SkaarjScout"
DropList[1]="unreali.SkaarjWarrior"
DropList[2]="Zombies3.TWT_ZombieNurse"
SPDropList[0]="Zombies3.TWT_ZombieTraci2"
SPDropList[1]="Zombies3.TWT_ZombieTraci2"
SPDropList[2]="Zombies3.TWT_ZombieTraci2"
SPDropList[3]="Zombies3.TWT_ZombieTraci2"
SPExclude[0]="unreali.Pupae"
SPExclude[1]="unreali.Fly"