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Your Opinion

Discussion in 'Mapping' started by Machismo, Mar 9, 2002.

  1. Machismo

    Machismo Up The Irons

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    i need to ask you guys two generic questions :-

    - how do you go about designing your levels (hint hint ... ;)) do you just start adding stuff here and there or is there any plan

    -it seems to me that most of my levels just turn out to be linear. a lot like the way in which dreary is laid out. i cant make one of those hardcore dm maps :p . just not my style. so the question is what do you guys find really fun in a ctf map?
     
  2. Hourences

    Hourences New Member

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    i neve rmake plans, i just substract a cubes, and another one, and so on, untill i have a few 1000 cubes and then i call it a map :)

    a ctf has to have the righrt connecitvity, and stuff, like coret :)
     
  3. Machismo

    Machismo Up The Irons

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    yes the ugly cubes :D. thats the method i use but the problem is connectivity turns out all bad that way. btw u must be telepathic cause' the q was aimed at u :p
     
  4. Hourences

    Hourences New Member

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    nah :)
    ctf-ortican is old and blurry, area52 has a ghey floorplan, raid is good, but there architecture sux, its too average, my new singleplay maps have much better architecture :)

    but you can do alot with cubes, vertex+cubes = cool, my best maps are 95 % cube with vertex, ctf-raid is almost entirily cube, only 2d shapes are the water puddles and a few corridors
    and the connectivity and floorplan stuff comes with the time, just give it time :)
     
  5. The Twiggman

    The Twiggman Instagib 4 Life

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    My style

    I hardly ever plan things but when i do they are usually a mess in the end so now i just start subtracting crud, but then my maps seem to end up symetrical for some reason.

    Quite intresting indeed
     
  6. Machismo

    Machismo Up The Irons

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    Hourences u should become more of a pimp, just read your gameplay article interesting :)
     
  7. Machismo

    Machismo Up The Irons

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    arent willard style corridors ghey :p

    its just that i end up making my levels like that :rolleyes:
     

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