Are games getting easier - too easy? [if this looks like a chore to read, skip to the last paragraph]
Now the most obvious of examples is the one that lies close to home and that would be UT3. No matter which way you try and turn it, Epic themselves said they wanted to make it more accessible to newcomers, which in intarwebz talk means "catering to noobs".
BUT - I don't want this to be a thread about UT3 at all, because UT3 is by far not the only game I have noticed that has chosen to take this route.
Street Figher 4 is also going to be simplified so that it's more accessible to newcomers.
Raven Shield was pretty tough in the last few levels, but Las Vegas wasn't really all that challenging in the later levels, I thought. Think about game sequels you've played. Were the first iterations harder than the subsequent releases?
Recent games I have played, don't seem to confront you with difficulty but rather with length. The difficulty does augment a little but not so much that it really presents much more of a challenge.
I've never played it, but WoW doesn't seem like it gets much harder the further you play into it. The further you play the better your equipment. So you the game hits you with chores that just take time. They are probably about just as hard as they were at the start because even though the things you have to kill take more hits to kill, you do more damage. (maybe I'm wrong but in the one MMORPG I played it was like that)
At some point, we were all new to a game, but we all learned to get to grips with most of them so that we were at a point where we felt master of the situations the game threw at us.
Has anyone ever played a game that was that hard that they just stopped playing it out of frustration?
The closest I have ever come to that is with some fighters and some really obscure shooters that are just meant to be that hard.
In fact back in the hay-day of arcades, games were 10 times freakin' harder than they are now, it seems to me. (next thing you know developers are going to have a button in the pause menu that'll just be "win" and take you straight to the ending of a game ;P [I jest])
Another question I throw at you, is can a game that is really easy posses the same depth as one that is hard to master? Can a simplified game be as good as one that has loads of intricacies?
The only games I have played recently that are really tough are indy/doujin games. (I think it was DP ('though he was wrong) who linked to a good example of one, in the form of 'I Wanna Be the Guy!')
Will the "noob" gamers that companies are now trying to attract to gaming, be the kind of people that sustain a games life cycle? (The way I see it companies are actually happier if a game doesn't stick around for too long because it means that they keep selling more new games and don't have to spend resources on old titles - but that's not the point)
Do players even want hard games anymore? Or do they just want to waltz through a gaming experience like it was a film? Do they just want a sort of interactive movie which rather than present a challenge, offers an interactive story?
Do gamers want online games where they can just keep getting lots of kills without much hassle and lots of practice?
Tried to keep this fairly short but tl;dr
Basically are games getting way too easy and is that what gamers nowadays actually want? (and keep UT3 bitching to the absolute minimum please)
Now the most obvious of examples is the one that lies close to home and that would be UT3. No matter which way you try and turn it, Epic themselves said they wanted to make it more accessible to newcomers, which in intarwebz talk means "catering to noobs".
BUT - I don't want this to be a thread about UT3 at all, because UT3 is by far not the only game I have noticed that has chosen to take this route.
Street Figher 4 is also going to be simplified so that it's more accessible to newcomers.
Raven Shield was pretty tough in the last few levels, but Las Vegas wasn't really all that challenging in the later levels, I thought. Think about game sequels you've played. Were the first iterations harder than the subsequent releases?
Recent games I have played, don't seem to confront you with difficulty but rather with length. The difficulty does augment a little but not so much that it really presents much more of a challenge.
I've never played it, but WoW doesn't seem like it gets much harder the further you play into it. The further you play the better your equipment. So you the game hits you with chores that just take time. They are probably about just as hard as they were at the start because even though the things you have to kill take more hits to kill, you do more damage. (maybe I'm wrong but in the one MMORPG I played it was like that)
At some point, we were all new to a game, but we all learned to get to grips with most of them so that we were at a point where we felt master of the situations the game threw at us.
Has anyone ever played a game that was that hard that they just stopped playing it out of frustration?
The closest I have ever come to that is with some fighters and some really obscure shooters that are just meant to be that hard.
In fact back in the hay-day of arcades, games were 10 times freakin' harder than they are now, it seems to me. (next thing you know developers are going to have a button in the pause menu that'll just be "win" and take you straight to the ending of a game ;P [I jest])
Another question I throw at you, is can a game that is really easy posses the same depth as one that is hard to master? Can a simplified game be as good as one that has loads of intricacies?
The only games I have played recently that are really tough are indy/doujin games. (I think it was DP ('though he was wrong) who linked to a good example of one, in the form of 'I Wanna Be the Guy!')
Will the "noob" gamers that companies are now trying to attract to gaming, be the kind of people that sustain a games life cycle? (The way I see it companies are actually happier if a game doesn't stick around for too long because it means that they keep selling more new games and don't have to spend resources on old titles - but that's not the point)
Do players even want hard games anymore? Or do they just want to waltz through a gaming experience like it was a film? Do they just want a sort of interactive movie which rather than present a challenge, offers an interactive story?
Do gamers want online games where they can just keep getting lots of kills without much hassle and lots of practice?
Tried to keep this fairly short but tl;dr
Basically are games getting way too easy and is that what gamers nowadays actually want? (and keep UT3 bitching to the absolute minimum please)