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Yoshi's log from test

Discussion in 'Beta-Testing' started by Yoshiro, May 1, 2006.

  1. Yoshiro

    Yoshiro New Member

    Joined:
    Jul 22, 2003
    Messages:
    273
    Likes Received:
    0
    Log: Log file open, 05/01/06 11:14:12
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 3369 (128.29)
    Init: Compiled: Nov 23 2005 16:23:34
    Init: Command line: -MOD=USkaarj -newwindow
    Init: Character set: Unicode
    Init: Base directory: F:\UT2004\System\
    Init: Ini:..\USkaarj\System\USkaarj.ini UserIni:..\USkaarj\System\USkaarjUser.ini
    Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
    Init: Object subsystem initialized
    Log: Splash screen filename is '..\USkaarj\Help\USkaarjLogo.bmp'
    Log: nv4_disp.dll/NVIDIA GeForce FX 5900 Ultra
    Log: nv4_disp.dll/NVIDIA GeForce FX 5900 Ultra
    Log: Game class is 'GameInfo'
    Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.112000...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Browse: NvidiaLogo.ut2?Name=USkaarjPlayer?Class=Engine.Pawn?Character=Gorge?team=0
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 27958->27958; refs: 285799
    Log: Game class is 'CinematicGame'
    Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 3.971000...
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: ALAudio: Using DirectSound to record audio.
    ScriptLog: New Player USkaarjPlayer id=0435b6d775e45f6f42e7dbcfc869be7c
    Log: Opened viewport
    Log: Enter SetRes: 1024x768 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 77(32-bit)
    Log: Creating device
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Startup time: 3.804000 seconds
    Log: Precaching: NvidiaLogo.LevelInfo0
    Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Finished precaching geometry in 0.230 seconds
    Log: Finished precaching textures in 0.064 seconds
    Debug: USGUIMainMenu.Opened() Sender:package.USGUIMainMenu
    Log: URL: Adding default option Name=USkaarjPlayer
    Log: URL: Adding default option Class=Engine.Pawn
    Log: URL: Adding default option Character=Gorge
    Log: URL: Adding default option team=0
    Log: Browse: Index.ut2?disconnect?Name=USkaarjPlayer?Class=Engine.Pawn?Character=Gorge?team=0
    Log: Failed; returning to Entry
    ScriptLog: USGUIMainMenu NotifyLevelChange PendingConnection:False
    Log: GP=FALSE
    Log: Spawning new actor for Viewport WindowsViewport
    ScriptLog: New Player USkaarjPlayer id=0435b6d775e45f6f42e7dbcfc869be7c
    Log: Static mesh batches: 0 vertex bytes, 0 index bytes
    Log: FIREWALL: XP.SP2 FireWall Not Enabled
    Log: FIREWALL: Freed XP.SP2 Firewall Object
    ScriptLog: PreClientTravel
    Debug: USGUIMainMenu.Opened() Sender:None
    Log: URL: Adding default option Name=USkaarjPlayer
    Log: URL: Adding default option Class=Engine.Pawn
    Log: URL: Adding default option Character=Gorge
    Log: URL: Adding default option team=0
    Log: Browse: USK-Vastofpain?BonusVehicles=false?Game=USkaarjCode.USGameInfo?Listen?Name=USkaarjPlayer?Class=Engine.Pawn?Character=Gorge?team=0
    ScriptLog: No loading hint configured for USGameInfo
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 56339->53866; refs: 613516
    Log: Game class is 'USGameInfo'
    Log: Bringing Level USK-Vastofpain.myLevel up for play (0) appSeconds: 32.106000...
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: SR: Failed to load grammar file ../Speech\USK.xml
    ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
    Log: Resolving master0.gamespy.com...
    ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
    Log: Defaulting to false
    Log: Defaulting to false
    Log: Resolving ut2004master2.epicgames.com...
    ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
    Log: Spawning new actor for Viewport WindowsViewport
    ScriptLog: New Player USkaarjPlayer id=0435b6d775e45f6f42e7dbcfc869be7c
    Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
    Log: Resolved master0.gamespy.com (207.38.11.34)
    ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
    ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
    Log: Precaching: USK-Vastofpain.LevelInfo0
    Log: Finished precaching geometry in 0.015 seconds
    Log: Finished precaching textures in 0.000 seconds
    Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
    Log: Approval APPROVED
    Log: Master server requests heartbeat 0 with code 23392
    Log: Master server requests heartbeat 1 with code 23392
    Log: Master server requests heartbeat 2 with code 23392
    Log: Master server assigned our MatchID: 0
    Log: Received updated MD5 data from master server.
    Log: Updating Revision level for E7AD533941110F9BCE29158574338918 to 44
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    Log: Updating Revision level for BB5F180C4D026967E38700A86A39838B to 48
    Log: Updating Revision level for D8C61377402FA4E56C1CCFB952855F9E to 48
    Log: Updating Revision level for F6AE9E5A4F21C0EBCB07479CAC0B9227 to 48
    Log: Saving Packages.md5...
    Log: Save=89.691364
    Log: Moving 'Save.tmp' to 'Packages.md5'
    Log: Enter SetRes: 1024x768 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 77(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Static mesh batches: 3652164 vertex bytes, 296778 index bytes
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 67200 byte dynamic index buffer.
    Log: Allocating 106176 byte dynamic index buffer.
    Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
    Log: Precaching: USK-Vastofpain.LevelInfo0
    Log: Allocating 124800 byte dynamic index buffer.
    Log: Allocating 193548 byte dynamic index buffer.
    Log: Finished precaching geometry in 0.300 seconds
    Log: Finished precaching textures in 0.552 seconds
    Log: EndFullscreen
    Log: Enter SetRes: 640x480 Fullscreen 0
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 77(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Precaching: USK-Vastofpain.LevelInfo0
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 124800 byte dynamic index buffer.
    Log: Allocating 193548 byte dynamic index buffer.
    Log: Finished precaching geometry in 1.422 seconds
    Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
    Log: Finished precaching textures in 0.425 seconds
    Log: Enter SetRes: 965x638 Fullscreen 0
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 77(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Precaching: USK-Vastofpain.LevelInfo0
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 124800 byte dynamic index buffer.
    Log: Allocating 193548 byte dynamic index buffer.
    Log: Finished precaching geometry in 1.234 seconds
    Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
    Log: Finished precaching textures in 0.502 seconds
    Log: AttemptFullscreen
    Log: Enter SetRes: 1024x768 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 77(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Precaching: USK-Vastofpain.LevelInfo0
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 124800 byte dynamic index buffer.
    Log: Allocating 193548 byte dynamic index buffer.
    Log: Finished precaching geometry in 1.697 seconds
    Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
    Log: Finished precaching textures in 0.563 seconds
    Critical: RenderLevel
    Critical: USK-Vastofpain.myLevel
    Critical: FLevelSceneNode::Render
    Critical: FPlayerSceneNode::Render
    Critical: UGameEngine::Draw
    Critical: UWindowsViewport::Repaint
    Critical: UWindowsClient::Tick
    Critical: ClientTick
    Critical: UGameEngine::Tick
    Critical: Level Vast Of Pain
    Critical: UpdateWorld
    Critical: MainLoop
    Critical: FMallocWindows::Free
    Critical: FMallocWindows::Realloc
    Critical: 10910191 0 FArray
    Critical: FArray::Realloc
    Critical: 0*2
    Critical: FMallocWindows::Free
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Waiting for file streaming thread to finish...
    Exit: OpenAL Audio subsystem shut down.
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 266 MByte 797 KByte 596 Bytes from HD took 11.188064 seconds (11.077064 reading, 0.111000 seeking).
    Log: FileManager: 2.494001 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 05/01/06 11:19:19



    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 2165 MHz with 1023MB RAM
    Video: NVIDIA GeForce FX 5900 Ultra (8425)

    General protection fault!

    History: RenderLevel <- USK-Vastofpain.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Vast Of Pain <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
     
  2. wacko

    wacko New Member

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    when did it crash ? like on launch or during play when ? Also was this in a full on game ?
     
  3. _Lynx

    _Lynx Strategic Military Services Staff Member

    Joined:
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    Messages:
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    From the log it can be seen that the some map was run from the main menu. Then, during load game reported that WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted. Then it tries going fullscreen (1024x768), then back to window (640x480), then again fullscreen and each time it reports about that corrupted texture. Also it can be seen that problem came up during rendering: Critical: RenderLevel. That allows to suggest that the problem is in the file corrupted file BenTex01.utx
     
  4. wacko

    wacko New Member

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    well the only reason i asked is we have had server crashes and with that the build he is running is not one thats out in the public. I assumed that but I wanted to gather all the information I could from him before I jumped to any conclusion as to what happen.
     
  5. Yoshiro

    Yoshiro New Member

    Joined:
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    I got an updated u file from BarnE, thats is what I was running. It happened while I was playing the game. Was trying to host a listen server for me and BarnE to use, however my router wasn't liking him that day, so I was just messing around with only myself building and moving things around.
     
    Last edited: May 2, 2006

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