I watched 2 VTM's today on opening the "Edit Actorclass" command inide of UT2004... I edited the Carbine that I created and successfully repositioned the 1st person mesh to the coordinates that I desired.
My question is, how do i save the new settings? After my time ran out and a new map loaded, my settings were reset to default. Do I need to document those changed setting and recompile them back in UnrealED?
This doesn't particularly make sense to me because of the amount of tweaking that can be involved in creating a mod/package... per unit and soforth....
Both of the VTM's did not load a new map to show that the settings were indeed active. Do I need to set something to a true value or save my game?
im sorry for asking yet another... Rookie Question.
My question is, how do i save the new settings? After my time ran out and a new map loaded, my settings were reset to default. Do I need to document those changed setting and recompile them back in UnrealED?
This doesn't particularly make sense to me because of the amount of tweaking that can be involved in creating a mod/package... per unit and soforth....
Both of the VTM's did not load a new map to show that the settings were indeed active. Do I need to set something to a true value or save my game?
im sorry for asking yet another... Rookie Question.