I'd be happy to fill you in- and thanks for the praise! Basically Catalyst and I are working on getting version 2.5 out the door for everyone's enjoyment. It will include a handfull of bug fixes plus 2 new sniper rifles- actually a revamp of the PSG1 and the addition of a .50 Robar BMG rifle. Unfortunately I'm on military assignment for the rest of this week and next, but shortly after I get back we'll be ready to release. It's mainly waiting on me, and at this time I only have some minor tweaking left on the PSG1 animations before I start the Robar's set. Our plan is, once this is released hopefully it will basically be bug free - or major bug free, and it will be our last release for Unreal. Version 3 is set to be released shortly after Unreal Tournament comes out. In the mean time Catalyst and I will be doing lots of research on what changes to make, what to add and how, and finalizing a draft so the public knows what to expect. I'll also be modeling like mad once we figure out which weapons we'll be adding and what our new characters should look like. We hope to have all if not most of the models finished before UT comes out so all I have to do is create textures and animations for them while Catalyst updates the code. We both have a TON of things to work on - I for one basically have to redo almost all the textures since UT offers much more in terms of detail alone- plus whatever other goodies Epic has in store for us. To get an idea of what we have in mind for version 3 and beyond, visit our webpage and check out the RoadMap section. I will be updating that when I get back with a bunch of things from both our team's and the community's ideas, so if you've got anything to add, feel free!
That about sums it up!