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XMP CBP BETA Fix List

Discussion in 'Unreal 2' started by RaptoR, Jan 30, 2004.

  1. RaptoR

    RaptoR been here far too long

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    A quick list of stuff that needs to be fixed...

    - Emerald: foggigy
    - Emerald: redesign bases so they're more open (reeps?)
    - Islands: move fog further back to avoid excessive base sniping
    - Kanimari: fix mislabelled Landmark in red node
    - Asunder: add some more generators
     
  2. thewalkingman

    thewalkingman ssssssssssss bugger!

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    where are you going to put it to provide balance?
     
  3. RaptoR

    RaptoR been here far too long

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    Two more in these locations should give people a chance to fight back if they're being beaten back by the enemy.
     

    Attached Files:

  4. cyb

    cyb New Member

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    i think the number of generators is fine, but i would say there is something that needs to be fixed on asunder.

    i was just dodging out of the left (looking from the outside to the base) entrance of the red base with an artifact and i ended up here.

    ...

    hmmpf ... why can i not use the 'manage attachments' button and add a 36KB jpg file?!, bah

    [​IMG]
     
  5. cyb

    cyb New Member

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    ahh, btw, wouldn't it be better to have one (sticky) thread for each map, instead letting people open new threads all over the place?
     
  6. MBot

    MBot New Member

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    I just wanted to tell you about the CBP Beta. I was wondering about the language of the installation-file. "Esperanto" is actually not a language people are used to talk. "Esperanto" is a language that has been invented by a small group of people, it's not a historical language, a tribe has developed through history. Once some wiered professor dr.dr something wanted to invent a language, that all europeans were able to understand and talk. So he took most common words from France, Spain, Portugal, Italy and England and combined them as a new language, he called "Esperanto" ... I personally do not know anybody who can understand that language. Well, as I read it, I can guess what it means!

    As you took "Esperanto" as installation-language, you might also take "Latin". I think more people in Europe can talk "Latin", than "Esperanto" ... But OK, it was quite funny and it's just a betaversion, so you can change this for the final!
     
  7. TMPVenom

    TMPVenom New Member

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  8. Dandeloreon1984

    Dandeloreon1984 CXP Director

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  9. Burning Fish

    Burning Fish My brain hurts!

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    What I found annoying:
    The thunder in Emerald is waaaay too loud. There is another map in the CBP (forgot which one) which has perfect thunder.
     
  10. Cutedge

    Cutedge New Member

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    I mentioned this in another thread but I'll post here for the sake of it getting read:

    Vehicles can drive through the poles under the bridges and there is at least one tree that you can drive through as well. Not a big issue, but bizarre because you can't go through them while just walking.
     
  11. LivingPuppet

    LivingPuppet Registered Puppet

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    Kaminari.
     
  12. Daedalus

    Daedalus I don't even...

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    The Hell beta runs like crap if I'm behind a base, my frames drop from like 60 to 10 in a blink of an eye.
    specs:
    Athlon XP 2600+ Barton OCed to 2.08Ghz
    Radeon 9700 Pro
    512 MB of RAM
    nForce 2 Mobo
     
  13. Dangler

    Dangler ~LXG~

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    It's because there aren't any antiportals in the map, well
    he thought he was putting them in there, but he went about it the wrong way.
    there are like 250,000 static mesh triangles in view at times :eek:
    Nice looking map though.
    You don't want to go above 100,000 to 120,000 in extreme cases.
    at least with the current hardware.
    A good playable balance is 60,000 to 80,000 and even with a Radeon 9800 maxed out that will only give you approx 35-45 frames (give and take) in a full game with vehicles and gunfire everywhere.
    Emerald seems to lag as well, alot of spots where i'm seeing 100,000 plus in the open and staring out from the bases.
    You can hit these numbers, but not if you've got terrain with and additional 10,000+ triangles as well.
     

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