Sorry if the topic name is incomprehensible, but that's exactly what I'm looking for. In UT2003 xEmitters can do a lot of cool things, but the one thing I've found that they can do that is absolutely impossible with normal Emitters (which is all we have in the Runtime) is draw 3D beams and trails through space (the ParticleType is PT_Beam for anyone who's used them).
With Emitters you can do a BeamEmitter that is basically a linear segment drawn from one point to another and textured with multiple rotated sheets, but that doesn't come close to offering the same range of visual effects possible with xEmitter PT_Beams. With those you can attach a trail to a moving object and it will draw a line segment through 3D space, etc etc.
My question is (and I have the feeling I already know the answer), has anyone found a way to accomplish this sort of effect with normal Emitters? If no, will there be any new features for normal Emitters in future versions of the Runtime, like the post-UT2004 one that's supposed to come out eventually?
Edit: if Epic doesn't have any plans to expand upon Emitters, is there any chance in hell I could add this myself with native code? From my understanding you can't add functionality to stuff that's already in the engine with the headers, but maybe there's some way to build it in as an all-new piece of tech?
With Emitters you can do a BeamEmitter that is basically a linear segment drawn from one point to another and textured with multiple rotated sheets, but that doesn't come close to offering the same range of visual effects possible with xEmitter PT_Beams. With those you can attach a trail to a moving object and it will draw a line segment through 3D space, etc etc.
My question is (and I have the feeling I already know the answer), has anyone found a way to accomplish this sort of effect with normal Emitters? If no, will there be any new features for normal Emitters in future versions of the Runtime, like the post-UT2004 one that's supposed to come out eventually?
Edit: if Epic doesn't have any plans to expand upon Emitters, is there any chance in hell I could add this myself with native code? From my understanding you can't add functionality to stuff that's already in the engine with the headers, but maybe there's some way to build it in as an all-new piece of tech?
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