I've been looking at the Unreal2 and XMP (for Windows) uscripts recently, and found that there are a whole lot of differences. Not too surprising, considering the time between the last U2 patch and the XMP release.*
But then I wonder if that's also the case for the Xbox version. Do the two games run on different engine builds? Does Unreal2 still use Golem and XMP use Unreal Mesh?
Does anyone here have an Xbox? Can we somehow get the resources like the Unreal Scripts and Mesh files out of the Xbox Unreal2 disc?
* BTW, the scripts look like XMP was based on a much earlier build of Unreal2 than the release. A lot of the stuff that was added (or commented out) in the Unreal2 release is not there (or not commented out) in the XMP scripts. In some cases it is understandable as XMP doesn't have anything that has to do with AI, except for the deployable turret.
But then I wonder if that's also the case for the Xbox version. Do the two games run on different engine builds? Does Unreal2 still use Golem and XMP use Unreal Mesh?
Does anyone here have an Xbox? Can we somehow get the resources like the Unreal Scripts and Mesh files out of the Xbox Unreal2 disc?
* BTW, the scripts look like XMP was based on a much earlier build of Unreal2 than the release. A lot of the stuff that was added (or commented out) in the Unreal2 release is not there (or not commented out) in the XMP scripts. In some cases it is understandable as XMP doesn't have anything that has to do with AI, except for the deployable turret.