Here's the latest Work In Progress shot. I've not skinned anything since UT, and am finding it both liberating and restricting to work on higher res UV maps and higer poly models.
I've got loads more scope for adding detail, but less for radical stuff, on the original Xan, and the Xan Mk II (Bonus Pack 4), the faces were near enough flat, leaving a lot of options for doing stupid stuff with cartoon eyes, but now, with the higher poly version, the visor is sculpted in, allowing less room for the whole bug-eyed-ness I'd done on the original.
Here's the original :
And here's the new UT2004 version.
I'm still trying to figure what to do with all the mechanical bits, especially the vent things.
Also, has anyone found a way to change the third "stomache wires" texture?
I've got loads more scope for adding detail, but less for radical stuff, on the original Xan, and the Xan Mk II (Bonus Pack 4), the faces were near enough flat, leaving a lot of options for doing stupid stuff with cartoon eyes, but now, with the higher poly version, the visor is sculpted in, allowing less room for the whole bug-eyed-ness I'd done on the original.
Here's the original :
And here's the new UT2004 version.
I'm still trying to figure what to do with all the mechanical bits, especially the vent things.
Also, has anyone found a way to change the third "stomache wires" texture?
Last edited: