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UE4 - General WRONG ANSWERS ONLY!

Discussion in 'Mapping' started by evilgrins, Feb 10, 2020.

  1. evilgrins

    evilgrins God of Fudge

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    Question:
    What is the best way to fix BSP holes?
     
  2. meowcat

    meowcat take a chance

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    [wrong answer 1] Create a geosphere shape primitive brush, then 'add' it multiple times within a subtracted cube. Make sure to include several with sub 16 Unreal Units (UU) diameter spheres. The BSP/CSG collision tree loves many non-planar cuts that result in tiny surfaces with less than 1UU widths!

    [wrong answer 2... might work for creating BSP holes] Create a cube primitive (tesselated=false), grab one of its vertices and drag it down by 16 UUs and subtract, poof instant rendering bug!
     
  3. cUnNiNg_StUnTs

    cUnNiNg_StUnTs Member

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    pooperslew
     
  4. Manticore

    Manticore Official BUF Birthday Spammer

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    Lol......
     

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