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WoW Ammazing 3ds max's new Unwrap.

Discussion in 'Modeling & Skinning' started by Starstreams, Sep 17, 2005.

  1. Starstreams

    Starstreams New Member

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    Last edited: Oct 16, 2005
  2. cole_bie

    cole_bie ^^^SHOW ME THE PINK^^^

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    Absolutely amazing man. Thanks for the info, that was really cool.
     
  3. Caravaggio

    Caravaggio Custom User Text goes here.

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    Holy crap.

    The arm had a strange split at the end, and you'd obviously want to tweak it some more after laying them out, but for the most part... ...holy crap.

    (at least for the pelt mapping pull out thing, everything else has been available before, at least in body paint)
     
  4. JonAzz

    JonAzz UA Mapper

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    omg!!! I want the pelt mapping!!!! holy **** that is sweet!!!! that will save me days when it comes to modeling out giant things that I need aligned a ceratin way and net streched \o/
     
  5. ImaCarrot

    ImaCarrot Professional Level Designer

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    It is as sweet as it looks! I unwrapped my character (5000 polys) in under an hour and a half using pelt. Keep in mind that it was my first time using the new system, as well as the first time I've used max in about two years (took awhile just to remember how to navigate the damn interface.)

    Pelt mapping certainly is badass, I had to do very little cleanup while laying out the uvs thanks to the other tools they tweaked to compliment pelt.

    Carrot
     
  6. Angel_Mapper

    Angel_Mapper Goooooooats

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    omg! :eek: Now if only I knew how to paint skins. :lol:
     
  7. Kantham

    Kantham Fool.

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    I never came to make 3d caracters yet, either i don't mapped a caracter texture on it, but when i looked at this pelt mapping technique i was pretty impressed by it. Sounds very good.
     
  8. Starstreams

    Starstreams New Member

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    And guess what:
    It looks like Autodesk, (aka/3dsMax) has bought Alias/ known as Maya. for 182 million in cash.


    So I’m sure we will see even more great stuff in Max9 when that’s out!

    See Here
    http://discussion.autodesk.com/thread.jspa?threadID=431705

    http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=3600004

    Off topic but, I heard Adobe was buying Macromedia for 3.4 billion. I got that kind of cash in my back pocket. :D
    Here
    http://www.adobe.com/aboutadobe/invrelations/adobeandmacromedia.html
     
    Last edited: Oct 16, 2005
  9. cole_bie

    cole_bie ^^^SHOW ME THE PINK^^^

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    Yeah, kind of old news, but awesome none the less. 3DS Maya... SWEET ASS!!!!
     
  10. Starstreams

    Starstreams New Member

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    The only downside to this Pelt thing from what I read at that article above is:

    Due to the spring like nature of it, it’s said work better on things like rounded body parts. On the down side it doesn’t do very well with square things like mail boxes, houses and cars unless it was something like a Volkswagen bug which is kind of rounded to begin with.

    I don’t know, but either way it’s a huge improvement that’s for sure.
     
  11. cole_bie

    cole_bie ^^^SHOW ME THE PINK^^^

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    awww, well its till pretty good I guess.
     
  12. MrBond

    MrBond ZHP Founder

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    Still....that's pretty awesome. Definitely a time-saver.
     
  13. cole_bie

    cole_bie ^^^SHOW ME THE PINK^^^

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    Man that is the one thing I hate most about Making 3d stuff, UVW-mapping.
     
  14. MrBond

    MrBond ZHP Founder

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    Agreed. Easily the most time-consuming part.

    Hmm...hope it works equally well on "boxy" stuff. If not, oh well...
     
  15. Fordy

    Fordy Member

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    Its not really meant for boxy stuff, more organic shapes really. I suspect the plelt mapping came about primarily as an aid to character modelers. Boxy stuff can easily be done with a UVW Map modifier.
     
  16. klasnic

    klasnic ra ra rat Putin!

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    Awesomeness thanks for the info \o/
     
  17. Slyrr77

    Slyrr77 New Member

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    Alas that they make you essentially buy the program at full price every time with each new release - their 'upgrade for a lower price' thing is only honored once or twice. Then you have to buy the whole program all over again..... I bought 3Dmax when it was Max2 - you do the math :(

    Slyrr
     

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