WOTgreal Dev Version Updated!

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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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I know many of you are developers tinkering around with UDK. If you've been a modder working on UE games for any length of time, you are probably familiar with the tool WOTgreal. As of the release of UDK, there were several issues making UDK frustrating to use, but I've just noticed that this month, Harmeister has released a number of updates to the development version of WOTgreal to make UDK support somewhat better. The primary change seems to be that the WOTgreal debugger should now hook up with the UDK debugger, making WOTgreal the cheapest IDE for debugging UDK applications.

WOTgreal is free for any use, as long as you don't mind nag screens. You can get rid of the nag screens by purchasing a lifetime license of the program for $25.

You can pick up WOTgreal and the dev build update from here. You will want to download the 3.005 release, and then extract the development build files on top of the folder you install that version to. Let us know how it goes for you!
 

eliot

Member
Jul 12, 2005
39
0
6
Anyone else having issues with opening the Syntax Highlighter? Mine simply refuses to open, no error or anything.

Yeah I do, it's something to do with Windows 7 and that's only one of the many other problems that make you want to use Notepad over Wotgreal anytime :p Anyway Unreal Development Environment(old version) does a way better job with Windows 7 than Wotgreal.
 

eliot

Member
Jul 12, 2005
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Hence why I put (old version) in there. Thing is UDE doesn't have the Windows 7 problems unlike the newest Wotgreal does.
 

Sir_Brizz

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Feb 3, 2000
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What kind of problems? I'm using it in Windows 7 and it seems to work alright.
 

Crusha K. Rool

Coding Crocodile
Sep 27, 2011
39
0
0
Germany
wiki.beyondunreal.com
Dean even worked on the Vista/Win 7 compatibility in one of the first patches of this new WOTgreal. These OS should should now no longer require admin rights and at least in my Vista does that work very well now.

Anyway, the debugger doesn't work all that flawless with the UDK as he expected. It's able to stop the UDK immediately after I start the UDK with -autodebug parameter (can't start the debugger out of WOTgreal as it still seems to look for the UDebugger.dll for that, regardless of settings) but after that does it not hold at any break point anymore.

But it's good to see him working on it again, he can probably make some nice money now with all those enthusiastic UDK developers who want to do the stuff in a professional way. It's good to actually have someone cater to the indies, unlike Pixelmine with their enormously expensive license. He also said that he would port any neat feature of nFringe over to WOTgreal, although there currently doesn't seem to be anything that nFringe would do better. :)
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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I feel the same way. I contacted him earlier this year about the potential for more users with UDK out if he added really tight support for it and he said he would look into it. PixelMine quickly went from "here's a cool utility you can use" to "ZOMG WE NEED UR MONIESSSSSSZZZZZZZ!!!!!!" On principle, I can't stand that attitude so I've never really been interested in using PixelMine. On top of that, WOTgreal is just a more precise and tuned tool for Unreal development, so I would really just rather use that.
 

Jrubzjeknf

Registered Coder
Mar 12, 2004
1,276
0
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The Netherlands
Yeah I do, it's something to do with Windows 7 and that's only one of the many other problems that make you want to use Notepad over Wotgreal anytime :p Anyway Unreal Development Environment(old version) does a way better job with Windows 7 than Wotgreal.

Hardly - the previous build that runs on my other pc shows the Syntax Highlighter just fine. Its a bug introduced in the latest version, for which I'm still trying to find a solution.
 

SuperDre

New Member
May 6, 2002
254
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Helmond.nl
www.superteam.tk
I haven't installed the latest developer-version yet, but the last time I used it (a couple of months ago) with my old superteamkeybinder project I didn't have any problems with it under Windows 7 (ultimate x64). WOTGreal still beats Notepad by a long shot.. I'm glad to see Harmon still updating the program (ofcourse it can have some bugs, it's a developers version which means it's untested (or at least not really tested), so if you have any bugs, just mail it to him, he's quite fast with fixing bugs)
 

Crusha K. Rool

Coding Crocodile
Sep 27, 2011
39
0
0
Germany
wiki.beyondunreal.com
Yeah. Mailed him about the autocomplete list not listing variables that have been declared with a whitespace before the semicolon and he fixed it the same day. :)

It's just a bit confusing if he keeps the dev version number 3.006 all the time although he updates it regularly.


EDIT: Oh, didn't notice that he already added support for the new hardcoded operations that are available for dynamic arrays in UE3. :)
 
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eliot

Member
Jul 12, 2005
39
0
6
What kind of problems? I'm using it in Windows 7 and it seems to work alright.

Uh mainly related to the User Interface, like the Text Editor sometimes doesn't let me scroll down anymore or the Scroll bar is invisible or the graphics suddenly don't make any sense or the thing is not being completely Docked etc but this is all quite random and only seems to happen if you actually open Wotgreal via opening a .uc file directly which is only fixable by either restarting or closing all tabs and re-opening which is quite annoying :mad: but then you also have the bug with syntax where as you can't switch the syntax language or even the colors and not even the Dialog for syntax, nor keyboard settings, and even sometimes you can't change the game configuration. Which is to me a lot of annoying problems all caused since I got Windows 7 :/ I really do hope he'll fix em someday.