Since the new UT is focussed on gameplay rather than graphics, I have some suggestions to make. But sometimes these suggestions might be wrong, so i dont know it might help.
1) Epic must have a different weapon balance for each gametrype. Im saying this because in UT2004, the shield gun was balanced in ffs but way too powerful in 1vs1. The weapon ammo for all weapons was way too high in 1vs1 while I dont know in TDM & DM. The link was weak compared to minigun in 1vs1 but in TDM it could combine with other link guns & could be powerful. The weapon fire rate was quite balanced in 1vs1 but in Assault due to the spammy nature of weapons I couldnt just see anything as there were just ammos of guns going from here to there. I think it is visually disturbing in Assault. Even in Assault everyone were using Shield to move through, it is damn boring. How can the same weapons & movement be balanced in the all gametypes where skill levels are different?
2) Epic must set a decent player numer in respective gametypes. In Assault there were 14vs14 team matches which are just crazy. In a map if the player count are more, then due to quick rate of fire of UT2004 weapons (spammy as we call) the gameplay suffers as people will just spam & spam & it gonna be frustrating for new players. The thing is lower the player count or lower the rate of fire or lower the ammos.
3) We want some demos & tutorials in the official game itself beforehand. Im saying this because I was not a big fan of UT2004 as before I was playing a lot of UT. I was just running and shooting with 1 gun so I used to not enjoy it. It was a different situation in UT as even with 1 gun you could frag people. But after watching a professional match demo between Gitzz & Lotus (ESWC 2003 Compressed) I was astonished to see there were so many moves I didnt know at all. I didnt even know there was a Double Damage on the top. Walljumping, Elevator jumping, Dodgejump, Quick Weapon Switches, trickjumps, it was just awesome. I then understood the application of these tricks & from then onwards I didnt even touch UT. Now I learnt using single keys for a particular weapon etc. Now even dodgejumping & navigating through a map is so enjoyable. If I hadnt seen the demo then I would have shelved UT200x series a long time ago. So assuming all the new players will be like me I think Epic must add demos, tutorials, some small custom challenges like getting from one place to another in a set time, reaching a difficult place using the available trickjumps etc. This is to make even learning the game a lot fun for new players. I you dont include there is a possibility that all your hard work might be washed.
4) We need a detailed ABC guide on how to play on the internet for new players. I found it very frustrating to know the online paces etc. I searched various sources to get it done.
5) Make a system where noobs can play with noobs & hardcore with hardcores. When a noob playes online he just get owned & he shelves the game. That is where CS wins. After playing a game of CS even a noob thinks he is skillful enough to be the best.
6) Do your best to ban online cheating.
7) Dont bring the UT sniper rifle with its firing rate. LG gone is bit bad but Epic is up to do something. Why Stinger when its Sec mode is same as Flak prim mode. Minigun was good & fun. But as I said you know better. What we want is balanced weapons.
8) No more visually disturbing gameplay. Flak shards too long, Heap of smoke when ROX & Flak shell lands, a new player gets turned off when he doesnt know what the heck is happening.
9) Make it an entertaining product. Not just add the modes & sell it off. Dont make it like UT2003. Make it like UT2004. Polished game really makes the difference. Options for community etc.
10) We want stunning music, ambience & sound effects. We need sounds that can get an award, that can beat every other title out there.
So what do you think? If there is substance in these words do give your comments or if it is wrong please correct it? What Epic is doing by cutting out gametypes, adding big Conquest is a great job. Its better to please casual gamers & make a heck lot of money, than please us hardcore players. I know its sad but its better Epic have enough funds to make great games in the future. See what happened to UT2004 which tried to please hardcore gamers. UT2004 is a gem of a game but all gems dont shine. Lets help Epic with what we can do afterall there are great. They know
things a lot better. I just want a solid UT2.
1) Epic must have a different weapon balance for each gametrype. Im saying this because in UT2004, the shield gun was balanced in ffs but way too powerful in 1vs1. The weapon ammo for all weapons was way too high in 1vs1 while I dont know in TDM & DM. The link was weak compared to minigun in 1vs1 but in TDM it could combine with other link guns & could be powerful. The weapon fire rate was quite balanced in 1vs1 but in Assault due to the spammy nature of weapons I couldnt just see anything as there were just ammos of guns going from here to there. I think it is visually disturbing in Assault. Even in Assault everyone were using Shield to move through, it is damn boring. How can the same weapons & movement be balanced in the all gametypes where skill levels are different?
2) Epic must set a decent player numer in respective gametypes. In Assault there were 14vs14 team matches which are just crazy. In a map if the player count are more, then due to quick rate of fire of UT2004 weapons (spammy as we call) the gameplay suffers as people will just spam & spam & it gonna be frustrating for new players. The thing is lower the player count or lower the rate of fire or lower the ammos.
3) We want some demos & tutorials in the official game itself beforehand. Im saying this because I was not a big fan of UT2004 as before I was playing a lot of UT. I was just running and shooting with 1 gun so I used to not enjoy it. It was a different situation in UT as even with 1 gun you could frag people. But after watching a professional match demo between Gitzz & Lotus (ESWC 2003 Compressed) I was astonished to see there were so many moves I didnt know at all. I didnt even know there was a Double Damage on the top. Walljumping, Elevator jumping, Dodgejump, Quick Weapon Switches, trickjumps, it was just awesome. I then understood the application of these tricks & from then onwards I didnt even touch UT. Now I learnt using single keys for a particular weapon etc. Now even dodgejumping & navigating through a map is so enjoyable. If I hadnt seen the demo then I would have shelved UT200x series a long time ago. So assuming all the new players will be like me I think Epic must add demos, tutorials, some small custom challenges like getting from one place to another in a set time, reaching a difficult place using the available trickjumps etc. This is to make even learning the game a lot fun for new players. I you dont include there is a possibility that all your hard work might be washed.
4) We need a detailed ABC guide on how to play on the internet for new players. I found it very frustrating to know the online paces etc. I searched various sources to get it done.
5) Make a system where noobs can play with noobs & hardcore with hardcores. When a noob playes online he just get owned & he shelves the game. That is where CS wins. After playing a game of CS even a noob thinks he is skillful enough to be the best.
6) Do your best to ban online cheating.
7) Dont bring the UT sniper rifle with its firing rate. LG gone is bit bad but Epic is up to do something. Why Stinger when its Sec mode is same as Flak prim mode. Minigun was good & fun. But as I said you know better. What we want is balanced weapons.
8) No more visually disturbing gameplay. Flak shards too long, Heap of smoke when ROX & Flak shell lands, a new player gets turned off when he doesnt know what the heck is happening.
9) Make it an entertaining product. Not just add the modes & sell it off. Dont make it like UT2003. Make it like UT2004. Polished game really makes the difference. Options for community etc.
10) We want stunning music, ambience & sound effects. We need sounds that can get an award, that can beat every other title out there.
So what do you think? If there is substance in these words do give your comments or if it is wrong please correct it? What Epic is doing by cutting out gametypes, adding big Conquest is a great job. Its better to please casual gamers & make a heck lot of money, than please us hardcore players. I know its sad but its better Epic have enough funds to make great games in the future. See what happened to UT2004 which tried to please hardcore gamers. UT2004 is a gem of a game but all gems dont shine. Lets help Epic with what we can do afterall there are great. They know
things a lot better. I just want a solid UT2.