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WIP: Ondra's Statics

Discussion in 'Editing' started by Ravu al Hemio, Sep 21, 2004.

  1. Ravu al Hemio

    Ravu al Hemio Comes, fixes, leaves.

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    Let me kick off a work in progress on my side, a compendium of static meshes for your track commonly referred to as Ondra's Statics. (Ondra is how I am called in the real world, if anybody asks.)

    And the first sub-WIP is a lighthouse mesh. Nice for idyllic evening tracks at the seaside.

    Attached is a production render in 3ds max. I know I will still have to spend a long time with the textures (and explore all of the functions of various image editors), but, as I said, 'production render'.
     

    Attached Files:

  2. Smokin

    Smokin New Member

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    If you want you can retexture my lighthouse.
     

    Attached Files:

  3. jerdaygo

    jerdaygo How jerdaygo?

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    Hey Smokin, were ya been, welcome back :)
     
  4. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Can we make requests?

    (WARNING: LONG LIST AHEAD!)

    If so then:

    Trees (low poly but not dual-sheets) - Steve's done some great work with all the low-poly trees, but after a while you realise you can't make more than ultra-realistic forests. I'd loe some low poly jungle trees, and rocks.

    Buildings - We've already got some cool sky-scrapers and posh homes but not enough "run-down" look buildings. Something like a factory, burned down house, etc.

    barriers/fences - Ultra's done a few but when you make a map, you're either gonna use a lot or none at all. As such when we use barriers we keep getting a repetitive over-use of the same old barriers (like in my city-based rally track I'm making). So some wooden fences (1 set that looks temporary, 1 set tha looks permanent) Some "water tanks" (i.e. those plastic containers of water that sop the cars from hitting things) and some concrete dividers andpillars would be cool.
     
  5. Ravu al Hemio

    Ravu al Hemio Comes, fixes, leaves.

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    Yes.

    Long? Source codes of just about anything are a lot longer :p

    Work In Progress now; seems very simple.
     
  6. Smokin

    Smokin New Member

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    I can make some good detailed models for you the only problem i have is lack of good textures, So if anyone want to texture my models properly i can try and make a few.

    For the trees what do you mean by dual sheets( double sided textures?).
     
  7. Smokin

    Smokin New Member

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    Two barrier types that i have quickly made up!
     

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  8. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    If you were here in the days of Unreal Ed 2 yo'll know the only decent way of doing a fir was to have two sheets showing a flame texture, cut through each other. This is the technique ultra uses on his trees (as seen in urban circuit and colorado) but I know theengine can take a littlemore than that so mostly I use steve's trees (they're at a max of 200 polys and look more like the trees in UT2004)

    Sadly I can't texture anything, but the models look ace :2thumb:
     
  9. Smokin

    Smokin New Member

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    ok cool i know what you mean and i use around 400 polys for my trees. For me to make more i need textures to the tree like branch textures.
     
  10. Smokin

    Smokin New Member

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    I have made a shopfront mesh, 3 shopfronts joined together with added 3d detail. 208polys(Not finished product)

    The second pic is of the map i am making.
     

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  11. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I gotta handit to you mate, both those screens are awesome.

    I'll upload some screens of my city-based rally map in a minute or two
     
  12. Smokin

    Smokin New Member

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    Another pic of the shopfront which is more or less finished and a pic of the Farmers Guest House.
     

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  13. Smokin

    Smokin New Member

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    A few more pics.
     

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  14. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    do you ever sleep?

    You must be like shrimp when he was coding AI. Lots of coffe beans at the ready! :lol: :lol: :lol:

    Seriously though they are really cool, keep up the amazing work!.
     
  15. Smokin

    Smokin New Member

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    Dose anyone have a Blueish glass texture. A seethrough slightly blue/teal glass texture, for the front of my building.
     

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  16. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    should be something like that in UWSM02.utx (if not try all the UWSM texture packages there is one in there, I'm sure of it)
     
  17. stevenhorton

    stevenhorton Not of this World

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    I have hundreds of building photos; some ready for use, most need some editing. Give me an idea of the building type, and I will link to the ones I have that match best. Smokin, nice to see you in here again, even nicer to see your building work:) ProjectX, look in UnWheelTrackSpecialty, there are some barriers in that package.
     
  18. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I've used them as well, they're really useful cos they're in te shape of most the track pieces, but I stll need something new.
     
  19. Smokin

    Smokin New Member

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    Here is five shop fronts creating a street scene in game.
     

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    Last edited: Sep 27, 2004
  20. Smokin

    Smokin New Member

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    Another texture 3Dstamped. Stevenhorton if you want i can add 3d to the textures you have as i only have a limited supply of them.
     

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