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WHY WHY WHY??????

Discussion in 'Mapping' started by usaar33, May 19, 2000.

  1. usaar33

    usaar33 Un1337

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    Now that I have your attention...
    Why does no mod coder ever use the HASANIM function of the ACTOR?
    I mean Epic doesn't even use it... (only found in actor)
    I used it for some stuff and it works wonderfully...
    SO mod builders...USE THE FUNCTION (somehow :)) maybe specail animations?
     
  2. MorituriMax

    MorituriMax New Member

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    Well, for those of us out here who have never used it, and have no idea what HASANIM means, WHAT does it DO?

    [​IMG]
    Good. Fast. Cheap. Pick two.
     
  3. usaar33

    usaar33 Un1337

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    what do you think? checks if a mesh has the specified animation
    Say you made A MOD of some kind with special animation functions not present in normal UT models...yet you wanted the UT stuff to still work
    For instace say you had some animaition called Shield:

    you could say in the gametype
    If meshactor.hasanim('shield')
    Playanim('Shield');
    Else
    Playanim('Chat2');
    see...
    so it is useful, but only if you plan on needing to verify if animations exist (as I needed to...)

    [This message has been edited by usaar33 (edited 05-19-2000).]
     

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