So, anyone know who exactly made U2XMP? Legend, but who was responsible for what? And who created each of the maps? This info could be quite interesting and useful for our Liandri Archives...
And also, anyone read the XMP readme? Of course you didn't (why don't people ever read that type of documents lol), so you don't know that a lot of interesting stuff is in it
Let me give you a quote:
Some of you probably knew that already, but still interesting that this is in the official documentation Another quote:
...and so on. Read Legend's ReadMes and code comments people
And also, anyone read the XMP readme? Of course you didn't (why don't people ever read that type of documents lol), so you don't know that a lot of interesting stuff is in it
Let me give you a quote:
5.1 Colorizing Your Name
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Want to add a dash of color to set yourself apart from the rest of your fellow
teammates? Here's how you do it.
1. Hit Esc, bring up the "Options" menu, and go to "Game". Click in the text field at the top of the screen where your name is displayed.
2. Hit the ^ key (Shift-6), followed by the # key (Shift-3).
3. Hold down the Right Alt Key, and while holding it down, enter a three-digit number on the keypad on the right side of your keyboard. For a list of colors, please see http://www.legendent.com/downloads/XMPColors.txt. For a visual list, please see http://www.htmlgoodies.com/tutors/colors.html. When you've finished entering the number, release the Right Alt key.
4. Hit the Enter key to finish.
And don't worry, you'll still be able to tell who's on what team. For chat and death messages, names which are colorized have brackets around them, colored to match their team.
Some of you probably knew that already, but still interesting that this is in the official documentation Another quote:
Anyone know if this still works in FreeFall without AsteroidGame? Also, interesting that this isn't a but, but actually a (quite random) feature Another quote:5.2 The flamethrower, and how to use it
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The flamethrower is a much more deadly and versatile weapon in the world of U2XMP than it was in the hands of John Dalton, TCA Marshal.
The primary fire hasn't changed, but the alt-fire is different. Just lay down a spray of unignited napalm, and anyone unlucky enough to walk across it will get quite a surprise.
Plus, the Gunner may pack a heavy punch, but in a low-gravity environment like FreeFall, he's at a definite disadvantage due to his slow movement speed and low jump height.
To counteract this, simply use the flamethrower to rocket yourself across the map. Simply jump in the air, point the flamethrower down and away from where you want to go, and let 'er rip. You'll be at the enemy's artifact node in no time.
This again confirms that behindviewing is illegal Another quote (this one's good):5.3 Concussion jumping
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There's a reason why the bulk of the combatants in XMP stay reasonably close to the ground: that's where all the action is. But if you want to get a bird's eye view of the action, you can try something that's pretty risky: Concussion jumping.
Just fire a concussion grenade at your feet, and jump when it explodes. You'll probably be a little woozy, a little blind, and a lot hurt, but it's possible.
Harbinger! ROFLMAO!!5.4 Laser tripmines
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Just a quick reminder here. When you want to place a laser tripmine on the wall, make sure it's got another wall (or rock, or Harbinger) to which it can "attach". Otherwise, you won't be able to place it at all.
...and so on. Read Legend's ReadMes and code comments people