... not the engine ... the games (UT/UT2k3/UT2k4 - things like weapons, movement, balance etc).
Just curious.
Just curious.
Frankly I like it.Thanks.
I love the engine - and generally the games as well. But I have always had an issue with several (not many) things - like the movement being more powerful than about half the weapons. (Which raises the question, what is the point of those weapons). And weapons that seem more like 'tricks' than weapons. (Plasma and goo for example).
I was curious who might have thought moving 20 feet laterally in an instant (eliminating the utility of a group of weapons) was a great idea.
Thanks again.
(love the engine and about 90% of the games)
Frankly I like it.
Also, plasma has its use.
UT it was great for Assault... spamming the doors to weaken the opponents...
UT2004 it was great for long-range node attacking and when linked up {not on pub servers... though I would prefer that the linkers only lose ammo when the primary dude fires}...
UT3 it's good for FFA Deathmatch once you learn how to lead.
If you're looking to the "lead designers" -- that would be Jeff Morris, Steve Polge, and to a lesser extent now that Gears of War exists... Cliff Blezinsky
CEO is Tim Sweeney, but he's mostly engine-tech now.
President is Mike Capps -- but he's administration.
Vice President is Mark Rein -- but he's THE F*CKING DEVIL!
fixed that li'l typo for ya.
Mark Rein could probably sell snake oil to snakes if they had pockets to keep their cash in.
Thanks. Interesting. I remember CliffyB was a fan of combo shots (UT99) when most people thought they were silly. (I thought they were ok but too inexpensive - ammo points).