1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Which genere of maps do you like to play most?

Discussion in 'Unreal Tournament 2003/2004' started by Zxanphorian, Jun 14, 2003.

?

Which genere of maps do you like to play most?

  1. Outdoors/Natural

    43.2%
  2. Space and foreign planets

    47.7%
  3. Cavern/Underground

    20.5%
  4. Suburban/Rural/Residental

    18.2%
  5. Urban/City

    40.9%
  6. Industrial

    36.4%
  7. Arena

    22.7%
  8. Just Plain Odd

    20.5%
  9. Multi-Genere

    29.5%
  10. Other (Please Post)

    18.2%
Multiple votes are allowed.
  1. Zxanphorian

    Zxanphorian ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 1, 2002
    Messages:
    4,480
    Likes Received:
    0
    Which genere of maps do you like to play most?
     
  2. Shuriken

    Shuriken Cordless Pixie

    Joined:
    Apr 11, 2002
    Messages:
    153
    Likes Received:
    0
    Natural or Industrial, 1on1 maps are my fave. Just so you know, the word's genre :)

    Underscore, you voted for every option :p
     
  3. janiwashere

    janiwashere FC-03B

    Joined:
    Jan 12, 2000
    Messages:
    265
    Likes Received:
    0
    outdoors/natural. Like antalus, it seems that since they are usually rather big they tend to be less spammy :)
     
  4. Zxanphorian

    Zxanphorian ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 1, 2002
    Messages:
    4,480
    Likes Received:
    0
    i like every one because every map is unique
     
  5. BulletProof

    BulletProof ...I wish I was

    Joined:
    Mar 27, 2002
    Messages:
    530
    Likes Received:
    0
    i'm a realism freak, so urban/city are my favorite
     
  6. shadow_dragon

    shadow_dragon is ironing his panties!

    Joined:
    Apr 26, 2000
    Messages:
    4,509
    Likes Received:
    0
    Medievil maps, especially, kinda urban medievil, like ThiefUT maps were!

    Also i have to say i like the gravity defying maps,Morpheus was great1 I'm so simple!
     
  7. Angel_Mapper

    Angel_Mapper Goooooooats

    Joined:
    Jun 17, 2001
    Messages:
    3,532
    Likes Received:
    3
    Where's fantasy on there? :shy:
     
  8. DeadEyeNick

    DeadEyeNick New Member

    Joined:
    Dec 30, 2000
    Messages:
    2,787
    Likes Received:
    0
    Space(Not low grav), industrial, blah blah, I can't stand theme that's too odd for some reasons.
    But hey! Gameplay> Graphic. If the map's fun I won't mind fragging in toilets :p
     
  9. Zxanphorian

    Zxanphorian ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 1, 2002
    Messages:
    4,480
    Likes Received:
    0
    Hey, i couldn't, there weren't enough poll places! :) I could have thought up at least 20 types of maps!
     
  10. JaFO

    JaFO bugs are features too ...

    Joined:
    Nov 5, 2000
    Messages:
    8,408
    Likes Received:
    0
    Fantasy is just 'plain odd' ... or else it's any of the other styles I'd say.

    I prefer maps that manage to stick to a consistent style and best of all is if they show some imagination in the use of the staticmeshes & textures.

    Overall the best maps tend to be the ones that manage to convince me that it could have been a 'real' location (that fits the mod/gametype) no matter how unrealistic that location might be (does that make sense ? ;)).
     
    Last edited by a moderator: Jun 23, 2003
  11. DaBeatard

    DaBeatard Mr.How

    Joined:
    Nov 20, 2002
    Messages:
    1,264
    Likes Received:
    0
    I know exactly what you mean A_Rimmerlister. I also prefer maps that feel like there is a reason they were made. I voted arena.
    Could someone explain the results of this poll to me? I voted once, but other people voted several times. And there are far more than 33 votes up there.
     
  12. Shuriken

    Shuriken Cordless Pixie

    Joined:
    Apr 11, 2002
    Messages:
    153
    Likes Received:
    0
    It's a multiple choice - you could select as many boxes as you like, and while it would add one to all individual options scores, it would only add one vote to the overall amount.
     
  13. DaBeatard

    DaBeatard Mr.How

    Joined:
    Nov 20, 2002
    Messages:
    1,264
    Likes Received:
    0
    Thanks Shuriken. :)
     
  14. Da RicK

    Da RicK Stubid newpie

    Joined:
    Apr 26, 2001
    Messages:
    3,543
    Likes Received:
    0
    you mean mappers should look at details, and make sure they manage to keep one style
    Like the windchimes in DM-china, the broken tiles when they were still original, stuff like that.
    I love that, i'd like to have that's babies...
     
  15. JaFO

    JaFO bugs are features too ...

    Joined:
    Nov 5, 2000
    Messages:
    8,408
    Likes Received:
    0
    Indeed it's small touches like those windchimes or bits of furniture (in buildings), some weird kind of machine (like the generator in Asbestos) that to me lift maps from being just 'ok' to above average.
    Those things show the mapper didn't just drop some static meshes in a cubic room to fill it up, but he thought about their role in the room/environment ... and as a result it's better.

    So while some people may complain about a few barrels disrupting the 'flow' and getting stuck on them (which never seems to happen to me for some reason), I like them for the atmosphere they add to an otherwise boring bit of hallway.
     
  16. pine

    pine Official Photography Thread Appreciator

    Joined:
    Apr 29, 2001
    Messages:
    6,140
    Likes Received:
    0
    Natural, with a flavor of industrial. I tend to really like the 'ruins of industry' theme. The problem with natural maps in UT2k3 is that they tend to have a lot of terrain, and I don't like terrain maps for gameplay. :hmm:
     
  17. JaFO

    JaFO bugs are features too ...

    Joined:
    Nov 5, 2000
    Messages:
    8,408
    Likes Received:
    0
    The problem with 'natural maps' is that they tend to have crappy terrain because those maps tend to be 'look ma what I can do'-types. They have terrain because someone found the button in UnrealEd.

    It happens with any new feature in maps/editors in editors that are as 'user-friendly' as UnrealEd (whether that be the infamous disco-lights, staticmeshes or stuff like terrain)
     
  18. KJAX

    KJAX Gamer 4 Life

    Joined:
    Apr 9, 2002
    Messages:
    1,258
    Likes Received:
    0
    I like large sized maps, deathmatch maps the most. My playing style is run, gun and hide.
     

Share This Page