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Which engine is the best for INF2???

Discussion in 'General Infiltration Discussion' started by Lidzsvars, Jun 11, 2005.

  1. Lidzsvars

    Lidzsvars New Member

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    Ok, no Joint Ops as engine for INF2, but what about Battlefield 2 and other new game engines???
     
  2. AlmostAlive

    AlmostAlive Active Member

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    Right now something is being made using HL2's engine. Whatever will be best for whatever comes after that is impossible to know since "whatever" isn't out yet. Which is why the current project is somewhat scaled down, awaiting the release of "whatever". Or something.
     
  3. Crowze

    Crowze Bird Brain

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    Inf 2 is for Unreal.

    :p
     
  4. ravens_hawk

    ravens_hawk New Member

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    Damn crowze beat me to it. :D
    But yeah seeing as we're on 2.9 now all speculations are for 3.0+
     
  5. Burger

    Burger Lookin' down the iron-sights...

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    What are the best engines and their games that are available?
    Is there an engine comparison that we can find somewhere? (other than buying the games and trying them ourselves)
     
  6. zeep

    zeep :(

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    Atm i'll have it on any engine please. Don't care much for high-res-looks-blah, i just want to aim and shoot. But hey, maybe OFP2 will offer the goods.
     
  7. geogob

    geogob Koohii o nomimasu ka?

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    BF2 engine is worth giving it a look! very good mod surport at first look (python is way easy to learn too). Fog isn't too overused like it was in 1942. Potential is there.

    Check out the demo if you haven't done so yet.
     
  8. Demosthanese

    Demosthanese .

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    Please, please, please, please, please, please, please, please, not BF2. I don't like EA, I don't want to buy from EA, and from what I've heard, they did another fine job of maintaining their policy of "Release now, patch later." Not to mention that it's support for lower end systems is apparently quite atrocious. On a side note, they treat their engineers like **** and produce massive numbers of expansions, so the consumer is forced to pay more and more to play a complete game. For those, and other reasons, I have chosen to boycot EA.

    Besides, the new Unreal Engine looks like the way to go, in the end.
     
  9. Crowze

    Crowze Bird Brain

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    Similar position here. Not to mention the server browser is crap, and currently it has so many annoying problems (notably the key binding not allowing you to use certain keys). I think the team made a good choice to go to HL2, and it will be a decent stepping-stone to keep things going until UT2007. Whether they move to UT2007 will be decided nearer the time.
     
  10. Psychomorph

    Psychomorph  

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    From what we got now, HL2 is a good choice.
     
  11. Fat Marrow

    Fat Marrow Vegetable

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    The Unreal/Halflife etc games engines seem to be focussed towards creating small, lush, detailed spaces. Support for larger/more open maps (which suit Inf more IMO) seems to be getting worse unfortunately. Far Cry did a reasonable job with level of detail tweaks and hacks, but I understand it's no good for modding.

    The sad fact is that plain old UT is still the best choice for some kinds of maps...
     
  12. yurch

    yurch Swinging the clue-by-four

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    It does, however, stop rendering players after a certain distance (if you aren't 'zoomed' on them), something which annoys me to no end.

    The scale still isn't large enough for vehicles to operate in a truely realistic manner (see: every aircraft, and most weapon ranges) and the infantry shooting model is simplistic at best.

    If BF2's modding capability is as weak as BF1942's appeared to be, I think trying to make a 'realistic' form of the game is an exersize in futility. I'm not sure I'd want to play them, either, staring at a blank screen for 9 minutes after I get hit with a stray artillery shell just isn't fun.
     
  13. geogob

    geogob Koohii o nomimasu ka?

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    Well for one thing, on a way to realsim, you'd remove the planes and change the artillery system. The ballistics could be a problem though (especially if you want to do complex and crazy stuff like I want). I just started looking at what can and can't be modded.
     
  14. Demosthanese

    Demosthanese .

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    Me thinks you should take a closer look at the UT2k7 engine demos. Epic is trying to make this the end all be all engine when it releases. They showed vast cityscapes against an ocean with not a bit of fog. They were trying to sell game makers on its usefulness for racing games, mmorpgs, etc.
     
  15. Fat Marrow

    Fat Marrow Vegetable

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    Then I shall look forward to 2007 ;)
     
  16. Nukeproof

    Nukeproof n1

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    It's announced for 2006 - which means looking forward to 2009 ... for INF ;)
     
  17. geogob

    geogob Koohii o nomimasu ka?

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    INF2010 sounds cooler
     
  18. Keganator

    Keganator White as Snow Moderator

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    Will we still be using M16's? :D
     
  19. geogob

    geogob Koohii o nomimasu ka?

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    No you'll be killing the enemy using telepathic mind rays.
     
  20. Kitty.cat

    Kitty.cat It'll work, just not the right way.

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    I think it's CLEAR we need to use UT2k7. Two reasons. A: HOLY **** HAVE YOU SEEN THE THING!? IT'S A BEAST!. And B: UT is Mac Supported ;) (HELL YA). Though I honestly wonder if my super duper Apple G5 will be able to run UT2k7 decently. Scary thought o0;
     

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