Hey everyone!
In random spurts over the last 6 years I’ve been poking at an Unreal cinematic project – basically a music video that gave me a chance to explore various art workflows including character animation. When I started this project it was going to be published in the Unreal 2 Runtime, then as a UT3 mod and finally UDK. Now that the elements have come together I figured it was time to share it with the world!
http://vimeo.com/72216383
All the components (models, textures, rigs, animations, shaders, and effects) are custom made, except for the music track and the base character (which is a heavily modified Turbosquid purchase). For those of you interested in the development of the project, I’ve put together a bit of a retrospective history over at http://wheredemonsdie.tumblr.com/. I’m more than happy to answer any questions, feedback is welcome and I hope you enjoy it!
In random spurts over the last 6 years I’ve been poking at an Unreal cinematic project – basically a music video that gave me a chance to explore various art workflows including character animation. When I started this project it was going to be published in the Unreal 2 Runtime, then as a UT3 mod and finally UDK. Now that the elements have come together I figured it was time to share it with the world!
http://vimeo.com/72216383
All the components (models, textures, rigs, animations, shaders, and effects) are custom made, except for the music track and the base character (which is a heavily modified Turbosquid purchase). For those of you interested in the development of the project, I’ve put together a bit of a retrospective history over at http://wheredemonsdie.tumblr.com/. I’m more than happy to answer any questions, feedback is welcome and I hope you enjoy it!