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(what's up with) JB-Isolated

Discussion in 'Jailbreak Maps and Add-Ons' started by WillySurvive, Jun 15, 2003.

  1. WillySurvive

    WillySurvive WrongWay

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    JB-Isolated is still in the works, right?
     
  2. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Yep ;)

    I'll get another version up soon enough, the latest one is <link removed>
     
    Last edited: Oct 7, 2005
  3. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    There seems to be a problem with the JBMonsterSpawner...

    I was using Pupae in my Jails and they were not appearing. So I looked in my UT2003.log and saw the line:

    "Warning: Failed to load 'Class SkaarjPack.Pupae': Failed to find object 'Class SkaarjPack.Pupae'"

    I noticed that the pupae in the bonus pack are actually named SkaarjPupae instead of just Pupae, so I'm guessing this is the problem? ... as it seems I have everything set up the same as JB-Bollocks...
     
  4. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    *bump*

    *Chants* [-Will-], [-Will-], [-Will-], [-Will-], [-Will-]!!! Oh where on earth is [-Will-]! Will I ever find [-Will-]!
     
  5. Mychaeel

    Mychaeel New Member

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    You know you can enter a custom monster class name? You don't have to wait for [-will-] to fix anything (though it'd be nice if he did).
     
  6. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Hmm, okay, I'll try that :)
     
  7. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Okay, I set the MonsterType to "Custom", set CustomMonster to "SkaarjPupae" and MonsterMesh to the pupae mesh (VertMesh'SkaarjPack_rc.Pupae1'). There's pupae there now but for some reason they have the behaviour, sound and collision of Kralls, as if Kralls are the default fallback monster or something (looks this way in the code)... Do I need to put more than just "SkaarjPupae" in the CustomMonster property or is this some bug with the JBMonsterSpawner? (From what I gather, I have it set up correctly)

    btw what does bMonsterControllable do?
     
    Last edited: Jun 26, 2003
  8. Mychaeel

    Mychaeel New Member

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    CustomMonster must be a fully qualified class name, including a package name (like: SkaarjPack.SkaarjPupae). Maybe that's the problem.
     
  9. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Hmm, I thought it assumed all custom monsters were already in "Skaarjpack"?

    And I guess this part means Krall is the fallback monster:
    But yea, tried "SkaarjPack.SkaarjPupae" and still no joy :hmm:
     
    Last edited by a moderator: Jun 27, 2003
  10. Mychaeel

    Mychaeel New Member

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    Alright, alright. I concede. There's a bug. It must be fixed.

    [-will-]! [-will-]!
     
  11. Crokx

    Crokx New Member

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    What for you use DynamicLoadObject(), spawn directely the class and precise in map ReadMe file "Epic Bonus required".
    Code:
    var() class<Monster> MonsterClass;
     
  12. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    we wouldnt be able to include it as a release map then, because we dont want to make jailbreak dependent on the bonus pack.
     
  13. Crokx

    Crokx New Member

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    I have supposed that...
     
  14. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    well maybe you havent seen it, but it should definetly be a release map, so he cant use any route that involves requiring the bonus pack.

    Just let will fix his mutator :)
     
  15. Mychaeel

    Mychaeel New Member

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    I've fixed it now; both the SkaarjPupae selection and the CustomMonster property. It'll be in the next internal release.
     
  16. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    *bump*

    I was just playing around with Terragen and made a pretty cool looking skybox so I put it in Isolated. Might help the FPS slightly too as it takes away the need for distance fog.
     

    Attached Files:

  17. Sexmachine

    Sexmachine - retired -

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    now that looks impressive ... can't wait to see it in-game :) :tup:
     
  18. Birelli

    Birelli meh...

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    I'm impressed by improved performance mostly, my comp is slow that every UT2003 map looks like crap no matter what the visuals are really like ;)
     
  19. tarquin

    tarquin design is flawed

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    This map is one of my favourites....

    will it be eventually released?
     
  20. UnrealGrrl

    UnrealGrrl Enemy flag carrier is Her!

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    im hoping to play it too. is there a chance it will make it into JB?
     

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