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Discussion in 'New Version Suggestions' started by DEFkon, Mar 5, 2000.

  1. DEFkon

    DEFkon Shhh

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    I just wanted to know how much you've got'n around to completing? And what your working on know? How much longer do i wait for 3.0? /infopop/emoticons/icon_smile.gif

    Depending on how much is done, would you consider releasing before 3.0? ( i doubt it but i gota ask )

    Perhaps with some of newer weapon models, like the m16, or mp5.
     
  2. INF_Neo

    INF_Neo Infiltration Sound Engineer

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    I wouldn't expect any answer here /infopop/emoticons/icon_smile.gif

    All I am allowed to tell you is that I've made some sounds so far...
     
  3. Billdog

    Billdog New Member

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    We'd have to be fortune tellers. I'm not even sure if any single piece of 3.0 are finished yet, we are however working on a lot and making progress daily. There are even getting new things in the UT code every now and then so the picture are very unclear.
    You can expect us to release fixes, a few shots and demoes could also turn up along the road.
    Remember we're not just porting Infiltration, it's like reinventing it!
     
  4. thornz

    thornz Inhuman...yes indeed

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    whatcha doin,
    hibernatin?
     
  5. Warren

    Warren Infiltration Project Coordinator

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    A lot has been done. I will say that all the weapon models but the SMGII are finished- most just need textures. We have a player model finished and a texture coming soon. I will be starting to animate the new weapons this week (new hand model almost finished texturing). Catalyst has made huge leaps into the new GUI interface- looking real good too. Loadout menu almost done. Beppo is still hacking at the online code, and the latest betas are very promising. Level designers are working on some awesome levels. Sounds are cool, but the Unreal sound engine makes me sick. No new weapons or anything for the next release of 2.7x- this is just to fix the online code- which is a chore at best. As soon as we get some of the new weapons in game with the new animations, I'll be posting a ton of screenshots- should include the new player model soon too.

    ------------------
    Warren
    Project Coordinator
    i n f i l t r a t i o n
    http://www.planetunreal.com/infiltration

    Questions? Check out our Roadmap.
    Then check out our FAQ.
     
  6. thornz

    thornz Inhuman...yes indeed

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    wow, nifty

    why is it so difficult to make models for UT?
     
  7. Warren

    Warren Infiltration Project Coordinator

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    I consider my modeling skills 1000% better than the Infiltration of old, and creating models for UT isn't hard. But you have other factors too. The model has to be good quality, then so does the texture, and the animation, and then you have to tweak it so it looks good in the game, and then it needs the proper code. Early Infiltration was basically getting used to the whole process, fooling around to see what we could accomplish, etc. Now that we know our potential, and now that we know what UT can do, we can put forth the effort to create good quality art and animation along with the great programming- then you got the sounds and supported levels, etc. We do have plans that I haven't eluded to yet, but will as soon as the online fixes are done.

    ------------------
    Warren
    Project Coordinator
    i n f i l t r a t i o n
    http://www.planetunreal.com/infiltration

    Questions? Check out our Roadmap.
    Then check out our FAQ.
     
  8. INF_Neo

    INF_Neo Infiltration Sound Engineer

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    My smgII model isn't done......
     
  9. DEFkon

    DEFkon Shhh

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    awww. that's ok... no one really uses the SMGII anyhow. [​IMG] It's only neat feature is the ability to fire super & sub sonic rounds as far as i know.

    mmm me drools at the thought of screen shots.

    Question: Will it be possible to skin INF's weapons at a future date.. Me's just itchin to order T.M's newly re-released H&K Mp5 A4 just so i can get some photo quality textures. /infopop/emoticons/icon_smile.gif
    http://www.airsoftzone.com/gun_database.cfm

    [This message has been edited by DEFkon (edited 03-08-2000).]
     
  10. thornz

    thornz Inhuman...yes indeed

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    well, good response, but actually I was talking about in general. There are a trillion skinners out there, but there has yet to be one (literally one, aside from those REALLY SCREWED UP QUAKE 2 CONVERSIONS WHERE YOU CAN'T SEE THE GUN!!!!) independant (as in not a part of a larger mod) 3rd party player model for UT & I was wondering why.

    I got confused between weapon models and player models. Sorry!
     
  11. Warren

    Warren Infiltration Project Coordinator

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    Oh! I gotcha. Well player models are actually, depending on what they do, more complex than weapons. Our characters will do extra things like shoulder your weapon, lie prone, realistic damage reactions, etc. To do a new character model, you need to do all of the above, but a lot more so. The code support for characters has to be much more indepth than a weapon. I think as time goes on, you'll be seeing a lot more characters come out. There aren't a lot of support tools for Unreal like there is for Quake either, which I hope changes.

    ------------------
    Warren
    Project Coordinator
    i n f i l t r a t i o n
    http://www.planetunreal.com/infiltration

    Questions? Check out our Roadmap.
    Then check out our FAQ.
     
  12. Sylvester

    Sylvester New Member

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    I hope that Epic bring out that skeletal movement system real fast...

    Sylvester out...
     
  13. INF_Neo

    INF_Neo Infiltration Sound Engineer

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    but I neeeed the SMGII
     

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