Would fix the maps in anyway? The coding? The stupid ******* hackers? Any of the models?
What would you like to have fixed in XMP.
What would you like to have fixed in XMP.
definitely fix the netcodeIf you're going to do a mutator, you need to fix the u2xmp net code first. Why else do you think nobody runs many (if any) mutators?
Brownie said:Oh, and if people could behave, and knock on the doors before they hack them, so i can get my right as a human, and throw them away ( i could be taking a bath )
2)it's called noobs.. that cant be fixed by some or whatever code.. try and live with it, and kill emMrMaddog said:2.) Find a proper balance of capturing both artifacts and generators for the game. No serious, too many people don't bother with getting their team energy high first and wonder why they can't cap an arti...
3.) Put a limit of how many deployables a tech can have. They're actually used as annoyance weapons when the techs are being chased and a major unneeded drain on team energy. Just place them around the base as they're intended...
4.) Spawn camping... Ok, so you think you're cute placing a big ring of deployables & force fields around the other team's base deploy point and especially with tank camping. Try that in any other game and have the whole server turn against you.
These are just my suggestions for improving XMP (both U2 and the UTXMP version.)
Hi. I guess i just have to lean back, and wait for someone to see the light.The Jackal-XMP said:Hi. You make no sense.