What needs fixing in Poseidon?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
May 12, 2005
193
0
16
Well the arena has really bumpy terrain, i occasionally get stuck in it and it kinda sucks.

there are some other minute things that ill remember in a minute.
 

Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
Uhm the ceiling texture is being annoying
It does not seem to align well with any of the other textures, A little fog maybe?

Ok this is what I have four minutes after jumping into the editor and looking at the skybox. Please don't kill me Im only trying to help!!!!;)

But the darn ceiling texture is starting to be a real annoying thing.

Message to anyone who wants to use these textures in the future skyboxes
The Ideal zize of a skybox with these textures is not 1024x1024x1042
but 946 high x 1024 Broad X 1024 Wide.
 

Attachments

  • Skybox.jpg
    Skybox.jpg
    30.8 KB · Views: 19
Last edited:

Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
Ok I guess this was what you were aiming at!
Looks ok You really have chosen the right textures to enhance it's underwater feeling.

----Edit-----

here is something that could be a bug
in the new pic you'll se a part of the arena with sharp edges that can get you stuck. I also found the bug on the bridges was becouse of the projectors and not the mesh.

@Hazel there was fog in there already but I'm vieuwing from further away than the skyzone info, Trom that point itself the fog is not visible.
 

Attachments

  • SkyBox2.jpg
    SkyBox2.jpg
    33.3 KB · Views: 18
  • Arena.jpg
    Arena.jpg
    41.5 KB · Views: 19
Last edited:

Hazel.H

Member
Jan 15, 2004
700
0
16
A couple of minor things:

Am I supposed to be here?
poseidon1.jpg poseidon2.jpg

Are you still having trouble with the skybox? I managed to fix it by using Alignment > Default then the texture pan tool. @ Vatcilli: If you use fog in the skybox it will show up the corners of the cube :(

I'll keep looking ;)
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
- Setting the Projectors on in the Settings menu most of the map looks like a green paradise... (Yes, it's my sh*tty card again!!!) :D
- I think the layout needs to be scaled up a little.
I am giving it a look and coming back later with some nitpicking... ;)
 
Last edited:

tarquin

design is flawed
Oct 11, 2000
3,945
0
36
UK
www.planetunreal.com
Hazel said:
Am I supposed to be here?

Yes, you are!
The first is an excellent defense point.
The second is a good hiding place. :)

Vatcilli zeitchef said:
Uhm the ceiling texture is being annoying
It does not seem to align well with any of the other textures, A little fog maybe?

Message to anyone who wants to use these textures in the future skyboxes
The Ideal zize of a skybox with these textures is not 1042x1042x1042
but 946 high x 1042 Broad X 1042 Wide.

1042? not 1024?
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
- I had been a lot of time without playing this one. Perhaps is because I have a new card patch, but only 1 staticmesh looks greenish... :)
- Yep, definitely the map needs to be scaled up about +25%. I feel everything too narrow and I often get stuck with the decoration on the walls. You also have a big probability to get suicided when fighting beside a teammate in such narrow passages... :lol:
- Blockingvolumes will help a lot avoiding players to get stuck. ;)
- I think the placement needs a few changes... :rolleyes:
- Make the execution faster. Everyone is just waiting for the lightning during a few seconds... :eek:
- Pictures explain what it's said above and give some new ideas:
 

Attachments

  • Poseidon 1.jpg
    Poseidon 1.jpg
    41.4 KB · Views: 21
  • Poseidon 2.jpg
    Poseidon 2.jpg
    62.9 KB · Views: 20
  • Poseidon 3.jpg
    Poseidon 3.jpg
    61.4 KB · Views: 21
  • Poseidon 4.jpg
    Poseidon 4.jpg
    53 KB · Views: 21
  • Poseidon 5.jpg
    Poseidon 5.jpg
    58.1 KB · Views: 20
Last edited:

Hazel.H

Member
Jan 15, 2004
700
0
16
A you playing with teleporter????

Yes :) People will always find ways to get under terrain, behind meshes, into roof areas etc. so I find it's good to test any map with translocator.
 

tarquin

design is flawed
Oct 11, 2000
3,945
0
36
UK
www.planetunreal.com
Aalexanderrr said:
A you playing with teleporter????

No... the first I think you can get to by jumping on the pipe.
The second, just jump from near the exit from one of the jails.

G.Lecter, about your blocking volume picture -- there are volumes on the inside curve already :)

I've tried scaling it 125%. It feels too big! Plus, there are som moves that are no longer possible, eg jumping up to the smoke bridge to get the shield.

I deliberately didn't put a pickup in the centre of the map because it acts as a botmagnet and you get a big fight right at the start of the match.
 

Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
Tarquin did you already fix the skybox the way I suggested?
(or find your own way)

@Hans Oberlander: thanks for the compliment.
I Just started my own UT 2004 map and Finshed it's skybox.
(I'm sorry for posting this in your thread tarquin remove it if you want)
I only posted it in this one becouse I'm not sure If I'll ever finish the map.
 

Attachments

  • Abbadonsky.jpg
    Abbadonsky.jpg
    29 KB · Views: 17
Last edited:

Jrubzjeknf

Registered Coder
Mar 12, 2004
1,276
0
36
36
The Netherlands
tarquin said:
I deliberately didn't put a pickup in the centre of the map because it acts as a botmagnet and you get a big fight right at the start of the match.

You can increase the ExtraCost of the pickup/pathnodes pointing to it, right? Perhaps you can place the pickup there in that case.