Johan Huizinga 1950, p.13.
[...] a free activity standing quite consciously outside ”ordinary” life as being ”not serious”, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings which tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means.
Roger Caillois 1961, p.10-11.
[...] an activity which is essentially: Free (voluntary), separate [in time and space], uncertain, unproductive, governed by rules, make-believe.
Bernard Suits 1978, p. 34.
To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favor of less efficient means, and where such rules are accepted just because they make possible such activity.
Avedon & Sutton Smith 1981, p.7.
At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome.
Chris Crawford 1981, chapter 2.
I perceive four common factors: representation ["a closed formal system that subjectively represents a subset of reality"], interaction, conflict, and safety ["the results of a game are always less harsh than the situations the game models"].
David Kelley 1988, p.50.
a game is a form of recreation constituted by a set of rules that specify an object to be attained and the permissible means of attaining it.
Katie Salen & Eric Zimmerman 2003, p.96.
A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
[...] a free activity standing quite consciously outside ”ordinary” life as being ”not serious”, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings which tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means.
Roger Caillois 1961, p.10-11.
[...] an activity which is essentially: Free (voluntary), separate [in time and space], uncertain, unproductive, governed by rules, make-believe.
Bernard Suits 1978, p. 34.
To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favor of less efficient means, and where such rules are accepted just because they make possible such activity.
Avedon & Sutton Smith 1981, p.7.
At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome.
Chris Crawford 1981, chapter 2.
I perceive four common factors: representation ["a closed formal system that subjectively represents a subset of reality"], interaction, conflict, and safety ["the results of a game are always less harsh than the situations the game models"].
David Kelley 1988, p.50.
a game is a form of recreation constituted by a set of rules that specify an object to be attained and the permissible means of attaining it.
Katie Salen & Eric Zimmerman 2003, p.96.
A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
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