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UE2 - UT2kX What is the polygon count limit in UT2004 engine?

Discussion in 'Modeling & Skinning' started by Blu_comet, Mar 26, 2008.

  1. Blu_comet

    Blu_comet New Member

    Mar 21, 2008
    Likes Received:
    Hey guys, i ahve quite a few things that i want to import into unreal, so can anyone please let me know the poly limit in UT2004 engine? and is it true that most games have their characters poly count around 6000 tri faces??
    Like right now my main character has 6534 poly tri faces, and some of the enemies are around 5000 to 6000 tri faces also!!
    thanks in advance!;):D:D:D:)
  2. Six Ways

    Six Ways Third Contingent

    Jan 23, 2006
    Likes Received:
    Thats a bit over budget for UT2kx I think. Not sure what it should be but you may need to halve that :(
  3. SuperApe

    SuperApe Registered Monkey

    Mar 20, 2004
    Likes Received:
    I have an NPC for UT2004 that is at that level. It runs fine when it's alone. You really only start to get into trouble when you add:

    - Weapons
    - Weapon fire
    - Texture overlays
    - Dynamic lighting (from weapons fire, powerups, etc)

    and of course, multiples. If you plan on effectively multiplying this character (or a similar resolution character NPC, monster, opponent, etc) by more than a moderate amount, you'll notice the slowdown.

    Really, the limit is subjective and based on the end user's hardware. As a developer, your job is to tune it to an average or normal hardware profile. That's really all you can do, without compromising quality for end users with higher end hardware.

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