This may be considered a dumb question by many, but here it goes...
What is the objective being aimed for with UTXMP? Is the objective to duplicate U2XMP as close as possible, making an exact replica if possible? Or, is the objective to create a "xmp style" game which has its own unique game play characteristics which may or may not be exactly like U2XMP?
The reason I ask this question is because many of the so called "bugs" being reported are really comments about how UTXMP is different from U2XMP. But, if the objective is not to replicate U2XMP, then these comments should not really be considered "bugs" at all.
I, personally, am totally fine with FMI making a xmp style game which does not exactly duplicate U2XMP. U2XMP is what it is. UTXMP is not the same game, and does not have to be the same game.
So, for example, if the grenade launcher reload rate is slower in UTXMP, so be it. That is the way it is in UTXMP. It is not "wrong" or a "bug." It is just different from U2XMP and something I need to get used to as a player.
Something like the re-spawn problem is a "bug" because it is obviously not the way it is intended to be under the game UTXMP.
I would appreciate FMI speaking on this issue of what the objective is. That way people, like myself, will have a better understanding of what may or may not be a real "bug" verses a "characteristic" in UTXMP. And, I can make more infomed and helpful comments to that end.
If this subject has been addressed before, please direct me to the link so I can educate myself. Thank you.
What is the objective being aimed for with UTXMP? Is the objective to duplicate U2XMP as close as possible, making an exact replica if possible? Or, is the objective to create a "xmp style" game which has its own unique game play characteristics which may or may not be exactly like U2XMP?
The reason I ask this question is because many of the so called "bugs" being reported are really comments about how UTXMP is different from U2XMP. But, if the objective is not to replicate U2XMP, then these comments should not really be considered "bugs" at all.
I, personally, am totally fine with FMI making a xmp style game which does not exactly duplicate U2XMP. U2XMP is what it is. UTXMP is not the same game, and does not have to be the same game.
So, for example, if the grenade launcher reload rate is slower in UTXMP, so be it. That is the way it is in UTXMP. It is not "wrong" or a "bug." It is just different from U2XMP and something I need to get used to as a player.
Something like the re-spawn problem is a "bug" because it is obviously not the way it is intended to be under the game UTXMP.
I would appreciate FMI speaking on this issue of what the objective is. That way people, like myself, will have a better understanding of what may or may not be a real "bug" verses a "characteristic" in UTXMP. And, I can make more infomed and helpful comments to that end.
If this subject has been addressed before, please direct me to the link so I can educate myself. Thank you.
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