Hi,
Me and some University colleagues have to write a demo game (this will only be shown to tutors and won't be going past the demo stage so I figured it's okay to use runtime) and a couple of people had recommended the Unreal engine (the free version obviously!). I have a couple of questions:
1. What do you get with Runtime? Someone told me it does only rudimentary collision and physics. I assume it is a trimmed down version of Unreal Engine2 but in what ways?
2. Do you have to write everything written in Unreal script? (Doesn't this make it rather inflexible)
3. And as a combination of the above how adaptable is it to other genres (considering the source code is not available and it use Unreal script)? As we are making a 3rd person adventure game.
Thanks in advance for any responses.
Me and some University colleagues have to write a demo game (this will only be shown to tutors and won't be going past the demo stage so I figured it's okay to use runtime) and a couple of people had recommended the Unreal engine (the free version obviously!). I have a couple of questions:
1. What do you get with Runtime? Someone told me it does only rudimentary collision and physics. I assume it is a trimmed down version of Unreal Engine2 but in what ways?
2. Do you have to write everything written in Unreal script? (Doesn't this make it rather inflexible)
3. And as a combination of the above how adaptable is it to other genres (considering the source code is not available and it use Unreal script)? As we are making a 3rd person adventure game.
Thanks in advance for any responses.