what is an ok max size for a level????

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
i don't think physical file size is problem...its the fact that sometime large file size means lots of detail which can lead to slow downs on some machines.

I don't know what your machine is but for example mine is a p200mmx, v3 2k, 64mb that runs normal ut reasonbly well but take the galleon level, if i fly away from the ship and look at there is a massive slow down as it trys to draw the entire ship.

have a look on the unreal tech site...there is a doc there that talks about detail/speed issues.
 

Wanderer

New Member
Jul 7, 2000
1,334
0
0
The only limit is engine limited. You can eventually create such a big map that it will create BSP holes all over the place. You can though create vast deserts and huge forests with no problems and the engine won't shoot you in the foot. As long as you don't get too detailed with everything.

The biggest map for Unreal/UT I've seen was 10megs (Terraniux.unr). Some more practical limits for MP maps.

CTF- 3megs
AS- 3megs
DM- 2megs
DOM- 2megs