I don't know if you have considered it, but someone getting hit should receive some random effects from it... I mean, if players were to fear the effects of a single bullet, no matter what gun or how crappy the one firing is, then players would seek cover as soon as someone shoot at them (making suppression a common tool to get close for a kill)...
What i have in mind is : The player should never know how bad the effect gona be. He must not think "i can take x hits from that weapon" or "i still can fire full auto despite getting hit".
What if the player had to suffer worst than just dying?
Here what could happen , in any order or combination :
-The gun reaim itself on impact (you never know if you'll miss or make a nade bounce back at you)
-You are temporarily blinded (by pain)
-You drop your gun (what if it was a primed nade?)
-You let loose a few shots (spasm)
-You don't notice (you don't feel or see it util you look at your healthbar )
-You jump prone (you fell down, either because of the pain or because you felt the uncontrolable urge to get down )
-Your health start to drop slowly (you bleed, probably internal bleeding so you eventually loose conciousness (dead))
I could add a few more...
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Tell me, as players, if thoses effects would make you more careful and fear getting hurt in game?
What i have in mind is : The player should never know how bad the effect gona be. He must not think "i can take x hits from that weapon" or "i still can fire full auto despite getting hit".
What if the player had to suffer worst than just dying?
Here what could happen , in any order or combination :
-The gun reaim itself on impact (you never know if you'll miss or make a nade bounce back at you)
-You are temporarily blinded (by pain)
-You drop your gun (what if it was a primed nade?)
-You let loose a few shots (spasm)
-You don't notice (you don't feel or see it util you look at your healthbar )
-You jump prone (you fell down, either because of the pain or because you felt the uncontrolable urge to get down )
-Your health start to drop slowly (you bleed, probably internal bleeding so you eventually loose conciousness (dead))
I could add a few more...
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Tell me, as players, if thoses effects would make you more careful and fear getting hurt in game?