What if i dont want them to have my wepons??

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

djspider

New Member
Mar 14, 2000
34
0
0
Visit site
ok this may be far fetched but what about some kind of button that lets you put a granade in your back pack that will blow u to peices and all of the wepons and ammo in the back pack as well so the other team can't pick them up and re use them etc

this would be good if u were bleeding to death behind the lines

------------------
Djspider-Team duck (beta tester)

www.go.to/teamduck
 

ElectricSheep

Tommy Vegas
May 11, 2000
1,207
0
0
43
Newark, DE
Speaking of dropping all of your stuff and blowing it to hell, you think in the future there might be an option to simply drop a backpack object rather than spawn god-awful amounts of weapon and ammo objects?

It might help to alleviate that delay when dying, and the rather low framerates I get after killing someone with LOTS of stuff.

Handling the destructable ammo might be simpler, also. You shoot the backpack and it all goes up in one massive BOOM rather than lots of smaller sub-explosions. You could have quantified strengths of the explosions based on how much ammo is in the pack.


Just some thoughts...
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
yepp, this idea is in my mind too... for a long time now.... maybe we can integrate it for the next version, but don't count on it. The problem will be that you cannot pickup the whole backpack, so you need a way to 'look into it' and decide what you want to pickup. This can be done by some sort of menu popping up, like the speech window. But this wil need time for coding and testing. So don't expect it to be finished the next week /infopop/emoticons\icon_wink.gif

Lead-Programmer of the Infiltration Team
 

ElectricSheep

Tommy Vegas
May 11, 2000
1,207
0
0
43
Newark, DE
As far as 'looking into the backpack', I hope its something operatorable entirely from the keyboard. For example, you could have a universal 'action' key that does things like activate switches, doors, and special items.

I could forsee an numbered list appearing on the screen when hitting such an action key while standing over a discarded pack. Perhaps the list is organized by weapon type with number of extra clips being listed beside. An example might be:

1. m9 (3 clips)
2. mp5 (1 clip)
3. HK69 (0 shells)

Since everyone starts with an m9, I would only take clips by hitting '1' on the keyboard. Each time I hit '1', i would take one clip. Lets say that I didn't already have an mp5, then hitting 2 would first take the weapon (along with whatever is already loaded into it), and successive hits would take one clip each.

So, emptying the entire pack would take a total of six keystrokes: '1' three times, '2' two times, and '3' one time.

Once i'm finished, I could either hit the action key again to go back to my previous weapon, or hit the movement or fire keys (should I be surprised).

A system like this ensures that you have the abililty to choose what items you want and what you'll leave behind while still allowing you to quickly bring up your weapon and retaliate against any incoming threats.

I guess what I really don't want to see is something that involves the mouse since that means going from inverted mouse control to normal as well as dealing with a mouse speed that might be completely different than what your look speed is.