What I want... and can't get?

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oLLo

New Member
Jan 8, 2001
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Here is one main thing i expect a MOD like SF, TO, U4E and INF to do in the 3rd! millennium:

- integrate smoothly into UT which includes:
- no alternative starter **** (in and out and in and out.... i hate it!)
- start over the category tab!!! (that's what it was meant for!)
- definition of keys which don't kill the definitions of other mods (has to be possible, or doesn't it? Perhaps only apply definitions when the MOD is started?)

Am I the only one wishing such things? Is everyone pleased with the 'i'm cooking my own stuff' situation in UTMODs? I can't believe it!!!

I envy those playing Half-Life with MODs...


What do you mean?
 

Zundfolge

New Member
Dec 13, 1999
5,703
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USA
<BLOCKQUOTE><font size="-1">quote:</font><HR> - no alternative starter [/quote]
INF has grown a bit beyond UT, so this is the only way it will work.

<BLOCKQUOTE><font size="-1">quote:</font><HR> - definition of keys which don't kill the definitions of other mods [/quote]
INF has a seperate user.ini file (called, of all things: Infiltratoin280user.ini) so key changes made in/for INF should not effect any other mods.
If you are having this problem, I'm not sure what's wrong.

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