What major new features would you like to see in a future implementation of INF.
To keep this thread manageable Please do not flame other contributers, saying
that their ideas are stupid, impracticable, etc. If you see a feature that you
really like in a previous post you may include it in your list of features. If
you don't have a feature to add to the thread, please refrain from posting a "Me
too" post.
There are certain features I am going to take for granted in
this thread so don't feel you need to mention them. These include: more
polys/better graphics, larger maps, better sound, vehicles, physics, etc. You
may refer to features included in a specific engine as long you don't go on
about how great engine X would be (that's a different thread). Features don't
have to be easy to empliment just realistic e.g. support for virtual reality
goggles and a motion suit would not be a good suggestion.
OK, Now let me start the ball rolling with some of my suggestions:
Realistic wounding system.
Wounds would have effects based on where you hit and how severe the
wound was e.g. a hit to the leg might slow you down or even force you to hop. A
hit to the arm might increase the difficulty of aiming or force you to shoot one
handed. A hit to the head might blur your vision etc. No more hit point system.
No more dying from small wounds and falls. e.g. walking into barbed wire would
hurt and possibly lower you combat effectiveness but would never kill you. Blood
loss would have to be treated etc.
Realistic insertion and extraction.
Helicopters are vulnerable to ground fire, RPGs, stingers, AT4s etc. Teams must
secure the extraction point and defend it until the chopper arrives, pop smoke,
etc.
Better bot AI and fixed size battles.
Bots that behave like soldiers use tactics and cover to their advantage. The ability to possess one of
these bots instead of simply spawning a new soldier. This would allow for uneven
matches where a well equipped, well trained force takes on a larger force.
More roles to play instead of just generic soldier.
Thug, insurgent, druglord, guerrilla, etc. this would make for some more variation in the sort of
scenarios you could have such as rescue/arrest someone, etc. It would be nice to
see non-combatants other than zombies. Though I'm not sure if zombies qualify as
non-combatants.
Special equipment.
Night vision, door breach charges, signal flares, binoculars, etc.
To keep this thread manageable Please do not flame other contributers, saying
that their ideas are stupid, impracticable, etc. If you see a feature that you
really like in a previous post you may include it in your list of features. If
you don't have a feature to add to the thread, please refrain from posting a "Me
too" post.
There are certain features I am going to take for granted in
this thread so don't feel you need to mention them. These include: more
polys/better graphics, larger maps, better sound, vehicles, physics, etc. You
may refer to features included in a specific engine as long you don't go on
about how great engine X would be (that's a different thread). Features don't
have to be easy to empliment just realistic e.g. support for virtual reality
goggles and a motion suit would not be a good suggestion.
OK, Now let me start the ball rolling with some of my suggestions:
Realistic wounding system.
Wounds would have effects based on where you hit and how severe the
wound was e.g. a hit to the leg might slow you down or even force you to hop. A
hit to the arm might increase the difficulty of aiming or force you to shoot one
handed. A hit to the head might blur your vision etc. No more hit point system.
No more dying from small wounds and falls. e.g. walking into barbed wire would
hurt and possibly lower you combat effectiveness but would never kill you. Blood
loss would have to be treated etc.
Realistic insertion and extraction.
Helicopters are vulnerable to ground fire, RPGs, stingers, AT4s etc. Teams must
secure the extraction point and defend it until the chopper arrives, pop smoke,
etc.
Better bot AI and fixed size battles.
Bots that behave like soldiers use tactics and cover to their advantage. The ability to possess one of
these bots instead of simply spawning a new soldier. This would allow for uneven
matches where a well equipped, well trained force takes on a larger force.
More roles to play instead of just generic soldier.
Thug, insurgent, druglord, guerrilla, etc. this would make for some more variation in the sort of
scenarios you could have such as rescue/arrest someone, etc. It would be nice to
see non-combatants other than zombies. Though I'm not sure if zombies qualify as
non-combatants.
Special equipment.
Night vision, door breach charges, signal flares, binoculars, etc.
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