Yeah, just wondering. Apparently, UTXMP won't work with my video card, because it lacks pixel shaders, but it works anyway.
SourcePixel Shaders create ambiance with materials and surfaces that mimic reality. An infinite number of material effects replace the artificial, computerized look with high-impact organic surfaces. Characters now have facial hair and blemishes, golf balls have dimples, a red chair gains a subtle leather look, and wood exhibits texture and grain. By altering the lighting and surface effects, artists are able to manipulate colors, textures, or shapes and to generate complex, realistic scenes. A Pixel Shader is a graphics function that calculates effects on a per-pixel basis.
Actually its the other way round. Doom3 runs on hardware lacking Pixel Shaders (tried it on a GF2 / R7500) - it just wont be very enjoyable. But there are games doing real-time lighting and other stuff based on the Unreal Engine that wont even start when you're hardware doesnt have Pixel Shaders.. DXIW / SW Republic Commando anyone?...andrelax said:<rant> unlike doom etc, for which you have to have hilariously expensive toys to run it, unless you hack it.
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Wr4ith said:Yeah, just wondering. Apparently, UTXMP won't work with my video card, because it lacks pixel shaders, but it works anyway.
I'd highly disagree with that. I've been running on lowest settings forever since its all my pc can take, and I get the full flaming effect. If you increase your resolution, however, the flames become less obstructive.Bleeder said:For example, in U2XMP (not sure about UTXMP), if you used lowest quality mode, the fire/flames effects are far less obstructive to the players view.
IndianPsycho said:It will work, but some effects/models will not display correctly.
Ah, sorry... need to clarify...dutch_gecko said:I'd highly disagree with that. I've been running on lowest settings forever since its all my pc can take, and I get the full flaming effect. If you increase your resolution, however, the flames become less obstructive.