Posted Aug 22rd 2012
In regards to my question below, I just want to mention that I'm packaging my textures, meshes, materials in my own external file in this manner:
Package = The name of my package
Group = Textures, Materials, Meshes or what ever group the object I'm importing belongs
Name = The name of the file I'm importing.
By the way, I "am" saving the texture pack itself from time to time.
Question:
Whats happening is that when I go to bake my level, the editor says, You need to first save all packages, and it wants to save a package called Textures, and Meshes to the root of the game folder in Program Files folder. After I select yes, The files never are there though.
This doesn't make sense as I'm packaging all these things into their respective groups within my own custom package. And they actually are in the custom package because when I load it everything is there. So what are these extra packs the editor is trying to save in the root of the game folder?
Edit ...Update:
Posted Aug 23th 2012:
Ok, I just found this which might have solved my issue:
http://www.arch.ttu.edu/visualizati.../UnrealEditorTutorials/map&packagecooking.htm
I've been saving my custom packages to the Cooked folder in MyDocuments as I didn't know where to save them because the editor didn't default to any specific location when I first saved my custom pack. So I've now moved the .upk to the Environments folder in the main program folder and the error seems to have gone away during baking. I also notice that all the default textures have prefixes before their names ..like LT_, HU_..ect. Do I need to add a prefix to my package? The pack seems to work without any prefix, but I'm not sure if it could cause issues down the road?
Thank you
In regards to my question below, I just want to mention that I'm packaging my textures, meshes, materials in my own external file in this manner:
Package = The name of my package
Group = Textures, Materials, Meshes or what ever group the object I'm importing belongs
Name = The name of the file I'm importing.
By the way, I "am" saving the texture pack itself from time to time.
Question:
Whats happening is that when I go to bake my level, the editor says, You need to first save all packages, and it wants to save a package called Textures, and Meshes to the root of the game folder in Program Files folder. After I select yes, The files never are there though.
This doesn't make sense as I'm packaging all these things into their respective groups within my own custom package. And they actually are in the custom package because when I load it everything is there. So what are these extra packs the editor is trying to save in the root of the game folder?
Edit ...Update:
Posted Aug 23th 2012:
Ok, I just found this which might have solved my issue:
http://www.arch.ttu.edu/visualizati.../UnrealEditorTutorials/map&packagecooking.htm
I've been saving my custom packages to the Cooked folder in MyDocuments as I didn't know where to save them because the editor didn't default to any specific location when I first saved my custom pack. So I've now moved the .upk to the Environments folder in the main program folder and the error seems to have gone away during baking. I also notice that all the default textures have prefixes before their names ..like LT_, HU_..ect. Do I need to add a prefix to my package? The pack seems to work without any prefix, but I'm not sure if it could cause issues down the road?
Thank you
Last edited: