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Were Drakk and Tosc ever converted for Unreal 1?

Discussion in 'Unreal' started by UBerserker, Feb 12, 2011.

  1. UBerserker

    UBerserker old EPIC GAMES

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    Because, ****ing seriously, these guys look cooler than 80% of the Unreal 1 roster. By boosting every stats a bit up (for Unreal 1's faster gameplay), these would make awesome additions, instead of having the Skaarj or Mercenaries being the big bad boys all the time.

    Also the Izarians have potential to be easily more powerful than Krall, even in Unreal 2 they shoot crazily everywhere.

    With 227 or anything, is it possible to port them?
     
  2. GreatEmerald

    GreatEmerald Khnumhotep

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    With the new GEM-to-Blender script it might be. The main problem with it is that in order to port the model, you have to disassemble the LegendMesh and reassemble it into something other games can read. And LegendMeshes are especially created so that they support several anims at the same time, while usual animation systems only support one animation at any given time. But while it is harder to do than weapons (which don't need to have more than one animation playing at any given time), it should be possible with 227 skeletal anim system.
     
  3. VendorX

    VendorX Member

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    You're wrong... Animation of base model work like any others, just gem can support additonal mesh and animations. Proof - import model from e.g. UT2k4 (.pak and .psa) setup all this stuff in GlmEd (probably before you need to rename all seqences) and you can play the game with this model.

    Ps: what pourpose is to port U2 models to old 227?
     
    Last edited: Feb 13, 2011
  4. GreatEmerald

    GreatEmerald Khnumhotep

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    That's exactly what I was saying. You can use them, and GlmEd is very backwards-compatible, but you can setup more than one animation to be played there (like running and shooting at the same time), while usually (at least with vertex meshes) you would have to create three separate animations, one for running, one for shooting and one for both.

    And the purpose is to use them in Unreal singleplayer.
     
  5. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    That's not true, you would just need to create more animations, like firing while running etc, like it's done at Unreal models, but yeah a lot of work would be needed.
     
  6. GreatEmerald

    GreatEmerald Khnumhotep

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    I believe I said that.

     
  7. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Ah, I didn't see that.
     
  8. Exus Tecius

    Exus Tecius like diamonds in the sky

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    yeah would be a massive addon for unreal1.the last of that sort were asgaards dinosaurs.lets hope some talented guy from the community would be interested to take care of it.

    Edit: could someone post screenies of the pawns which are meant ? tnx emerald.
     
    Last edited: Feb 14, 2011
  9. GreatEmerald

    GreatEmerald Khnumhotep

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  10. UBerserker

    UBerserker old EPIC GAMES

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    Anyway something totally unrelated/whatever

    is there a Drakk Hive texture pack that can be used for Unreal/UT? They were used in a certain DM map for UT but they were Myleveled in it.
     
  11. GreatEmerald

    GreatEmerald Khnumhotep

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    You can always extract it.
     
  12. UBerserker

    UBerserker old EPIC GAMES

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    The problem is that the Myleveled Drakk textures are probably only a few compared to the real package. I don't have Unreal 2 installed so I can't check anything.
     
  13. GreatEmerald

    GreatEmerald Khnumhotep

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    Then install it, if you have it :p And extract things from there, original files are always better.
     
  14. UBerserker

    UBerserker old EPIC GAMES

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    Gaaah can't do it now :p
    But then I don't necessarily need the textures now.
     

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