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And look at your maps objectively to see what sucks, then you'll know what not to do next time.
Originally posted by Bot_40 Practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice practice
And look at your maps objectively to see what sucks, then you'll know what not to do next time.
take a map from a good mapper. and go over it in ued. now imagine how he managed to build all these brushes and what makes the map so special or so kewl. architecture doesnt provide a good gameplay but can help! a nice architectural map is kewl but when its unplaybel (slowdowns stuff) it wont be played...
Since I didn't have to register(I hate registering) I think I'll keep an eye on these here forums...
There's no need to spam... BU mods have been know to adjust post counts(both up and down) so chances are you'll get your old post counts back.
Since your old posts haven't made the trip yet take a look at our editing forums... we've got a handy FAQ that points to many great resource sites... plus you can always give our forums a search...
Well I'm looking forward to the fresh blood... I hope you enjoy your stay!
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