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Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
40
Deep in South Africa
shrimpworks.za.net
The standard forum welcome message :D.

If you haven't tried it yet, give UnWheel Beta 1.1 a go and come back soon to post some feedback or suggestions to get things started here ;).

Thanks to Pete and Sparky for making all this happen ;). It's awesome!
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
I like the site redesign shrimp, you did that yourself?

And I LOVE the rear-view mirror.

P.S. Currently working on UW-RC-Carribean (waiting for a mate to get a fix for my mountain one)

screens will appear whenit is at a screenable stage...
 

Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
40
Deep in South Africa
shrimpworks.za.net
Of course I did it :p

There are currently two problems with the rear view though: 1) It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that. 2) Because it's rendering a whole world in that view (the same as the 'main' view), it will more then halve your frame rate :(. These limitations are why it's toggle-able, because it can't be perfect.

Anyway, looking forward to the maps, a Carribean one sounds interesting :D.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Shrimp said:
Of course I did it :p

There are currently two problems with the rear view though: 1) It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that. 2) Because it's rendering a whole world in that view (the same as the 'main' view), it will more then halve your frame rate :(. These limitations are why it's toggle-able, because it can't be perfect.

Anyway, looking forward to the maps, a Carribean one sounds interesting :D.

The back-to-frontiness is what a real mirror does, so it's perfect!
 

GRAF1K

****** Kamikaze
Oct 16, 2003
874
0
0
Shrimp said:
It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that.

I assume this is because your're not actually mirroring, you're approximating a mirror effect by using a camera-type actor attached to the vehicle. Consider using actual mirrors via the Mirror texture setting and pointing the camera at that.

This may work fine if you can fit a reasonably sized mirror inside the vehicle. If not, you may have to do some tricky stuff with attaching a static mesh mirror outside the vehicle. The tricky part would be preventing others from seeing a big mirror floating above the vehicle.

Hope this helps =)
 
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GRAF1K

****** Kamikaze
Oct 16, 2003
874
0
0
Shrimp said:
Hmm, the theory is sound, but UT is disagreeing with me :)

Got a nice mirrored rear view, but it only renders one frame then sits there like a static texture, or it doesn't render anything... :(

Will keep trying.

Hmm. You could try using a regular mesh (DT_Mesh, not DT_StaticMesh). Perhaps static meshes can only desplay static textures as well. Sounds funny, but you could try it :)
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
GRAF1K said:
Hmm. You could try using a regular mesh (DT_Mesh, not DT_StaticMesh). Perhaps static meshes can only desplay static textures as well. Sounds funny, but you could try it :)
go to angel mappers site, she has a tutorial for setting up a camera object that links to a texture (which you can move)